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BL_ActionActuator.cpp
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BGE API cleanup: shape action actuator.
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2009-01-22 17:40:47 +00:00 |
BL_ActionActuator.h
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BGE API cleanup: shape action actuator.
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2009-01-22 17:40:47 +00:00 |
BL_ArmatureObject.cpp
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Fix for bug #4192: game engine armatures that are dynamically added
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2008-09-17 01:29:54 +00:00 |
BL_ArmatureObject.h
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Fix for bug #4192: game engine armatures that are dynamically added
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2008-09-17 01:29:54 +00:00 |
BL_BlenderDataConversion.cpp
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Fix bug in rigid body constraint buttons drawing, and while we are at it, add 'Collision' button to disable collisions between bodies, linked between constraint.
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2008-10-10 05:12:57 +00:00 |
BL_BlenderDataConversion.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
BL_DeformableGameObject.cpp
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Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
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2008-09-26 02:27:59 +00:00 |
BL_DeformableGameObject.h
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Created a KX_SoftBodyDeformer for real-time soft bodies.
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2008-09-24 03:12:10 +00:00 |
BL_MeshDeformer.cpp
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
BL_MeshDeformer.h
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Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
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2008-09-26 02:27:59 +00:00 |
BL_ShapeActionActuator.cpp
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BGE API cleanup: shape action actuator.
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2009-01-22 17:40:47 +00:00 |
BL_ShapeActionActuator.h
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BGE API cleanup: shape action actuator.
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2009-01-22 17:40:47 +00:00 |
BL_ShapeDeformer.cpp
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Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
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2008-09-26 02:27:59 +00:00 |
BL_ShapeDeformer.h
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Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
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2008-09-26 02:27:59 +00:00 |
BL_SkinDeformer.cpp
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Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
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2008-09-26 02:27:59 +00:00 |
BL_SkinDeformer.h
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Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
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2008-09-26 02:27:59 +00:00 |
BL_SkinMeshObject.cpp
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Created a KX_SoftBodyDeformer for real-time soft bodies.
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2008-09-24 03:12:10 +00:00 |
BL_SkinMeshObject.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
BlenderWorldInfo.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
BlenderWorldInfo.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
CMakeLists.txt
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_BlenderScalarInterpolator.cpp
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Fix crash in game engine IPO code, got out of sync after IPO cleanup, removed the duplicated function declarations.
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2008-10-11 22:29:50 +00:00 |
KX_BlenderScalarInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderSceneConverter.cpp
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== Global 'Delete Key' Tool ==
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2008-09-14 12:41:42 +00:00 |
KX_BlenderSceneConverter.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_ConvertActuators.cpp
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BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
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2009-01-14 22:33:39 +00:00 |
KX_ConvertActuators.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertControllers.cpp
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BGE patch: Add NAND, NOR, XOR, XNOR controllers.
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2008-06-23 20:41:18 +00:00 |
KX_ConvertControllers.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertProperties.cpp
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BGE patch: add Debug button next to object state. The object state mask will be printed at runtime with the debug info as a comma separated list of state numbers (1..30) for each active state bit. The reserved property name __state__ is used for that purpose (users should not create a property with that name).
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2008-09-25 16:19:07 +00:00 |
KX_ConvertProperties.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertSensors.cpp
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* Joystick sensor is now only triggered from events of the selected type.
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2008-10-08 03:16:19 +00:00 |
KX_ConvertSensors.h
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Fix for bug #3858: the game engine mouse focus sensor did not work
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2008-09-18 01:46:28 +00:00 |
KX_IpoConvert.cpp
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BGE fix: confirm fix for segmentation fault by Diego and remove warning in calling ConvertMaterial Ipos.
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2008-08-06 10:23:47 +00:00 |
KX_IpoConvert.h
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BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
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2008-07-25 13:45:57 +00:00 |
Makefile
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converted my gen_utils.h fix to PyObjectPlus.h
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2008-09-06 14:13:31 +00:00 |
SConscript
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |