blender/intern/smoke/CMakeLists.txt
Kévin Dietrich 14de8361f9 Smoke (fire): Move spectrum code from C++ (intern/) to C code (BLI)
This change is for a few reasons:
- it works with color, and (therefore) will need to be color managed, at
some point. This will be much easier to do if the code is closer to the
actual color management code (in Blender's core, so to speak).
- it has nothing to do with the actual fire simulation, as it is just
used to create a lookup table
- it can be reused for other purposes (i.e. in Blender internal
renderer, if people are interrested in a blackbody node à la Cycles)
- cleanup: some functions (`contrain_rgb`, `xyz_to_rgb`) already exist
in BLI

Reviewers: brecht

Reviewed By: brecht

Subscribers: brecht

Differential Revision: https://developer.blender.org/D1719
2016-01-09 04:48:31 +01:00

103 lines
2.5 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Daniel Genrich
#
# ***** END GPL LICENSE BLOCK *****
set(INC
intern
../memutil
)
set(INC_SYS
${BULLET_INCLUDE_DIRS}
${PNG_INCLUDE_DIRS}
${ZLIB_INCLUDE_DIRS}
)
set(SRC
intern/EIGENVALUE_HELPER.cpp
intern/FLUID_3D.cpp
intern/FLUID_3D_SOLVERS.cpp
intern/FLUID_3D_STATIC.cpp
intern/LU_HELPER.cpp
intern/SPHERE.cpp
intern/WTURBULENCE.cpp
intern/smoke_API.cpp
extern/smoke_API.h
intern/EIGENVALUE_HELPER.h
intern/FFT_NOISE.h
intern/FLUID_3D.h
intern/IMAGE.h
intern/INTERPOLATE.h
intern/LU_HELPER.h
intern/MERSENNETWISTER.h
intern/OBSTACLE.h
intern/SPHERE.h
intern/VEC3.h
intern/WAVELET_NOISE.h
intern/WTURBULENCE.h
intern/tnt/jama_eig.h
intern/tnt/jama_lu.h
intern/tnt/tnt.h
intern/tnt/tnt_array1d.h
intern/tnt/tnt_array1d_utils.h
intern/tnt/tnt_array2d.h
intern/tnt/tnt_array2d_utils.h
intern/tnt/tnt_array3d.h
intern/tnt/tnt_array3d_utils.h
intern/tnt/tnt_cmat.h
intern/tnt/tnt_fortran_array1d.h
intern/tnt/tnt_fortran_array1d_utils.h
intern/tnt/tnt_fortran_array2d.h
intern/tnt/tnt_fortran_array2d_utils.h
intern/tnt/tnt_fortran_array3d.h
intern/tnt/tnt_fortran_array3d_utils.h
intern/tnt/tnt_i_refvec.h
intern/tnt/tnt_math_utils.h
intern/tnt/tnt_sparse_matrix_csr.h
intern/tnt/tnt_stopwatch.h
intern/tnt/tnt_subscript.h
intern/tnt/tnt_vec.h
intern/tnt/tnt_version.h
)
# quiet -Wundef
add_definitions(-DDDF_DEBUG=0)
if(WITH_OPENMP)
add_definitions(-DPARALLEL=1)
else()
add_definitions(-DPARALLEL=0)
endif()
if(WITH_FFTW3)
add_definitions(-DWITH_FFTW3)
list(APPEND INC_SYS
${FFTW3_INCLUDE_DIRS}
)
endif()
blender_add_lib(bf_intern_smoke "${SRC}" "${INC}" "${INC_SYS}")