blender/intern/audaspace
Sergey Sharybin b2c707747d CMake: Comply with include path reported by FindOpenGL.cmake
The script clearly states:

  This makes the presumption that you are include al.h like
  #include "al.h"
  and not
  #include <AL/al.h>
  The reason for this is that the latter is not entirely portable.
  Windows/Creative Labs does not by default put their headers in AL/ and
  OS X uses the convention <OpenAL/al.h>.

This commit makes default precompiled OpenAL to be properly detected
and also removes hack on MacOS which was finding the OpenAL package but
then was overwriting include directory.

Note, that new audaspace in 2.8 is using expected #include <al.h>.
2018-08-29 15:08:28 +02:00
..
ffmpeg Make Blender compilable with FFmpeg-3.0 2016-02-16 12:34:15 +01:00
fftw code cleanup: correct spelling 2012-09-28 06:45:20 +00:00
FX Fix T50065: Audaspace: some values of the lower limit of Factory.limit causes the factory not to play 2016-11-28 17:23:44 +01:00
intern Fix T52472: VSE Audio Volume not set immediately 2017-09-01 12:27:21 +02:00
jack Fix T49657: Audio backend "Jack" should be named "JACK". 2016-10-22 14:20:47 +02:00
OpenAL CMake: Comply with include path reported by FindOpenGL.cmake 2018-08-29 15:08:28 +02:00
Python PyDocs: Fix link syntax 2018-03-22 16:38:53 -04:00
SDL Fix warnings reported by MSVC 2016-02-23 09:44:54 +01:00
sndfile Audaspace: 2012-11-05 14:24:35 +00:00
SRC unify include guard defines, __$FILENAME__ 2012-02-17 18:59:41 +00:00
CMakeLists.txt CMake: Make language explicit for per-file strict flags removal 2018-06-22 14:40:00 +02:00
COPYING Relicensing audaspace under GPL 2 or later. 2011-02-18 23:47:37 +00:00