blender/intern/numaapi/include/numaapi.h
Sergey Sharybin 683662e630 Add cross-platform NUMA library
Makes it simple to use NUMA libraries on various platforms.
2018-11-28 14:35:26 +01:00

109 lines
3.6 KiB
C

// Copyright (c) 2016, libnumaapi authors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
// Author: Sergey Sharybin (sergey.vfx@gmail.com)
#ifndef __LIBNUMAAPI_H__
#define __LIBNUMAAPI_H__
#include <stdbool.h>
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
#define NUMAAPI_VERSION_MAJOR 1
#define NUMAAPI_VERSION_MINOR 0
typedef enum NUMAAPI_Result {
NUMAAPI_SUCCESS = 0,
// NUMA is not available on this platform.
NUMAAPI_NOT_AVAILABLE = 1,
// Generic error, no real details are available,
NUMAAPI_ERROR = 2,
// Error installing atexit() handlers.
NUMAAPI_ERROR_ATEXIT = 3,
} NUMAAPI_Result;
////////////////////////////////////////////////////////////////////////////////
// Initialization.
// Initialize NUMA API.
//
// This is first call which should be called before any other NUMA functions
// can be used.
NUMAAPI_Result numaAPI_Initialize(void);
// Get string representation of NUMAPIResult.
const char* numaAPI_ResultAsString(NUMAAPI_Result result);
////////////////////////////////////////////////////////////////////////////////
// Topology query.
// Get number of available nodes.
//
// This is in fact an index of last node plus one and it's not guaranteed
// that all nodes up to this one are available.
int numaAPI_GetNumNodes(void);
// Returns truth if the given node is available for compute.
bool numaAPI_IsNodeAvailable(int node);
// Getnumber of available processors on a given node.
int numaAPI_GetNumNodeProcessors(int node);
////////////////////////////////////////////////////////////////////////////////
// Affinities.
// Runs the current process and its children on a specific node.
//
// Returns truth if affinity has successfully changed.
//
// NOTE: This function can not change active CPU group. Mainly designed to deal
// with Threadripper 2 topology, to make it possible to gain maximum performance
// for the main application thread.
bool numaAPI_RunProcessOnNode(int node);
// Runs the current thread and its children on a specific node.
//
// Returns truth if affinity has successfully changed.
bool numaAPI_RunThreadOnNode(int node);
////////////////////////////////////////////////////////////////////////////////
// Memory management.
// Allocate memory on a given node,
void* numaAPI_AllocateOnNode(size_t size, int node);
// Allocate memory in the local memory, closest to the current node.
void* numaAPI_AllocateLocal(size_t size);
// Frees size bytes of memory starting at start.
//
// TODO(sergey): Consider making it regular free() semantic.
void numaAPI_Free(void* start, size_t size);
#ifdef __cplusplus
}
#endif
#endif // __LIBNUMAAPI_H__