blender/intern/cycles/render/image.h
Thomas Dinges 3c85e1ca1a Cycles: Add support for single channel byte textures.
This way, we also save 3/4th of memory for single channel byte textures (e.g. Bump Maps).

Note: In order for this to work, the texture *must* have 1 channel only.
In Gimp you can e.g. do that via the menu: Image -> Mode -> Grayscale
2016-05-12 14:51:42 +02:00

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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __IMAGE_H__
#define __IMAGE_H__
#include "device.h"
#include "device_memory.h"
#include "util_image.h"
#include "util_string.h"
#include "util_thread.h"
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Progress;
class ImageManager {
public:
explicit ImageManager(const DeviceInfo& info);
~ImageManager();
enum ImageDataType {
IMAGE_DATA_TYPE_FLOAT4 = 0,
IMAGE_DATA_TYPE_BYTE4 = 1,
IMAGE_DATA_TYPE_FLOAT = 2,
IMAGE_DATA_TYPE_BYTE = 3,
IMAGE_DATA_NUM_TYPES
};
int add_image(const string& filename,
void *builtin_data,
bool animated,
float frame,
bool& is_float,
bool& is_linear,
InterpolationType interpolation,
ExtensionType extension,
bool use_alpha);
void remove_image(int flat_slot);
void remove_image(const string& filename,
void *builtin_data,
InterpolationType interpolation,
ExtensionType extension);
void tag_reload_image(const string& filename,
void *builtin_data,
InterpolationType interpolation,
ExtensionType extension);
ImageDataType get_image_metadata(const string& filename, void *builtin_data, bool& is_linear);
void device_update(Device *device, DeviceScene *dscene, Progress& progress);
void device_update_slot(Device *device, DeviceScene *dscene, int flat_slot, Progress *progress);
void device_free(Device *device, DeviceScene *dscene);
void device_free_builtin(Device *device, DeviceScene *dscene);
void set_osl_texture_system(void *texture_system);
void set_pack_images(bool pack_images_);
bool set_animation_frame_update(int frame);
bool need_update;
function<void(const string &filename, void *data, bool &is_float, int &width, int &height, int &depth, int &channels)> builtin_image_info_cb;
function<bool(const string &filename, void *data, unsigned char *pixels)> builtin_image_pixels_cb;
function<bool(const string &filename, void *data, float *pixels)> builtin_image_float_pixels_cb;
struct Image {
string filename;
void *builtin_data;
bool use_alpha;
bool need_load;
bool animated;
float frame;
InterpolationType interpolation;
ExtensionType extension;
int users;
};
private:
int tex_num_images[IMAGE_DATA_NUM_TYPES];
int tex_image_byte4_start;
int tex_image_float_start;
int tex_image_byte_start;
thread_mutex device_mutex;
int animation_frame;
vector<Image*> images[IMAGE_DATA_NUM_TYPES];
void *osl_texture_system;
bool pack_images;
bool file_load_image_generic(Image *img, ImageInput **in, int &width, int &height, int &depth, int &components);
bool file_load_byte4_image(Image *img, device_vector<uchar4>& tex_img);
bool file_load_byte_image(Image *img, device_vector<uchar>& tex_img);
bool file_load_float4_image(Image *img, device_vector<float4>& tex_img);
bool file_load_float_image(Image *img, device_vector<float>& tex_img);
int type_index_to_flattened_slot(int slot, ImageDataType type);
int flattened_slot_to_type_index(int flat_slot, ImageDataType *type);
string name_from_type(int type);
void device_load_image(Device *device, DeviceScene *dscene, ImageDataType type, int slot, Progress *progess);
void device_free_image(Device *device, DeviceScene *dscene, ImageDataType type, int slot);
void device_pack_images(Device *device, DeviceScene *dscene, Progress& progess);
};
CCL_NAMESPACE_END
#endif /* __IMAGE_H__ */