blender/source/gameengine
2008-06-13 02:20:09 +00:00
..
BlenderRoutines Apply BGE patch 11137: Render objects with negative scaling correctly (as in Blender) 2008-05-25 14:37:39 +00:00
Converter Some pose action ipo corruptions when using BGE, added some debug printf's when copying to/from the same pose since it should never happen. 2008-06-13 02:20:09 +00:00
Expressions Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GameLogic Partially revert BGE bug fix #8863: don't send keyboard sensor positive pulse on level, this would badly interfere with keyboard sensors controlling set scene/restart scene actuators. Only send negative pulse on level to stop actuators after scene suspend 2008-05-02 15:47:08 +00:00
GamePlayer error in variable name, not sure how this even compiled 2008-06-09 22:54:56 +00:00
Ketsji adding clip alpha (binary alpha) to the 3D view and game engine. 2008-06-09 15:45:46 +00:00
Network Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Physics Fix BGE bug: dynamic-but-not-rigid objects are added as rigid body during the game. 2008-05-01 16:00:59 +00:00
PyDoc Patch #11000 approved: [new function] KX_GameObject::alignAxisToVect() Align an object's axis to a given vector 2008-06-02 17:31:05 +00:00
Rasterizer fix 2dfilter problem on AMD64, Patches item #13626 2008-06-06 01:28:51 +00:00
SceneGraph Fix BGE bug #7532: TrackTo Actuator does not work correctly if it has a Vertex Parent. This is only a partial fix: the user must put the parent vertex at the center of the parent object and disable the physics on the tracking object (use empty or collision free object). 2008-05-14 20:22:57 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00