blender/build_files/windows/parse_arguments.cmd
Ray Molenkamp 55a2682348 Windows: Add sccache support.
sccache [1] is one of the few ccache like solutions that will
work on windows.

sccache support can be enabled with the `WITH_WINDOWS_SCCACHE`
cmake option however it will only will work with ninja as the
build system, msbuild is not supported currently.

Advanced option, developes are expected to obtain and configure
sccache on their own.

```
Full build no cache 1428.90s (100.00%)
Full build cached    434.34s ( 30.40%)
```

[1] https://github.com/mozilla/sccache

Reviewed By: nicholas_rishel, Brecht

Differential Revision: https://developer.blender.org/D7466
2020-04-20 12:51:43 -06:00

113 lines
3.4 KiB
Batchfile

set BUILD_DIR=%BLENDER_DIR%..\build_windows
set BUILD_TYPE=Release
:argv_loop
if NOT "%1" == "" (
REM Help Message
if "%1" == "help" (
set SHOW_HELP=1
goto EOF
)
REM Build Types
if "%1" == "debug" (
set BUILD_TYPE=Debug
REM Build Configurations
) else if "%1" == "builddir" (
set BUILD_DIR_OVERRRIDE=%BLENDER_DIR%..\%2
shift /1
) else if "%1" == "with_tests" (
set TESTS_CMAKE_ARGS=%TESTS_CMAKE_ARGS% -DWITH_GTESTS=On
) else if "%1" == "with_opengl_tests" (
set TESTS_CMAKE_ARGS=%TESTS_CMAKE_ARGS% -DWITH_OPENGL_DRAW_TESTS=On -DWITH_OPENGL_RENDER_TESTS=On
) else if "%1" == "full" (
set TARGET=Full
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\blender_full.cmake"
) else if "%1" == "lite" (
set TARGET=Lite
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -C"%BLENDER_DIR%\build_files\cmake\config\blender_lite.cmake"
) else if "%1" == "cycles" (
set TARGET=Cycles
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -C"%BLENDER_DIR%\build_files\cmake\config\cycles_standalone.cmake"
) else if "%1" == "headless" (
set TARGET=Headless
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -C"%BLENDER_DIR%\build_files\cmake\config\blender_headless.cmake"
) else if "%1" == "bpy" (
set TARGET=Bpy
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -C"%BLENDER_DIR%\build_files\cmake\config\bpy_module.cmake"
) else if "%1" == "clang" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS%
set WITH_CLANG=1
) else if "%1" == "release" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -C"%BLENDER_DIR%\build_files\cmake\config\blender_release.cmake"
set TARGET=Release
) else if "%1" == "developer" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -C"%BLENDER_DIR%\build_files\cmake\config\blender_developer.cmake"
) else if "%1" == "asan" (
set WITH_ASAN=1
) else if "%1" == "x86" (
echo Error: 32 bit builds of blender are no longer supported.
goto ERR
) else if "%1" == "x64" (
set BUILD_ARCH=x64
) else if "%1" == "2017" (
set BUILD_VS_YEAR=2017
) else if "%1" == "2017pre" (
set BUILD_VS_YEAR=2017
set VSWHERE_ARGS=-prerelease
) else if "%1" == "2017b" (
set BUILD_VS_YEAR=2017
set VSWHERE_ARGS=-products Microsoft.VisualStudio.Product.BuildTools
) else if "%1" == "2019" (
set BUILD_VS_YEAR=2019
) else if "%1" == "2019pre" (
set BUILD_VS_YEAR=2019
set VSWHERE_ARGS=-prerelease
) else if "%1" == "2019b" (
set BUILD_VS_YEAR=2019
set VSWHERE_ARGS=-products Microsoft.VisualStudio.Product.BuildTools
) else if "%1" == "packagename" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DCPACK_OVERRIDE_PACKAGENAME="%2"
shift /1
) else if "%1" == "nobuild" (
set NOBUILD=1
) else if "%1" == "nobuildinfo" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DWITH_BUILDINFO=Off
) else if "%1" == "pydebug" (
set WITH_PYDEBUG=1
) else if "%1" == "showhash" (
SET BUILD_SHOW_HASHES=1
REM Non-Build Commands
) else if "%1" == "update" (
SET BUILD_UPDATE=1
set BUILD_UPDATE_ARGS=
) else if "%1" == "code_update" (
SET BUILD_UPDATE=1
set BUILD_UPDATE_ARGS="--no-libraries"
) else if "%1" == "ninja" (
SET BUILD_WITH_NINJA=1
) else if "%1" == "sccache" (
SET BUILD_WITH_SCCACHE=1
) else if "%1" == "clean" (
set MUST_CLEAN=1
) else if "%1" == "verbose" (
set VERBOSE=1
) else if "%1" == "test" (
set TEST=1
set NOBUILD=1
) else if "%1" == "format" (
set FORMAT=1
set FORMAT_ARGS=%2 %3 %4 %5 %6 %7 %8 %9
goto EOF
) else (
echo Command "%1" unknown, aborting!
goto ERR
)
shift /1
goto argv_loop
)
:EOF
exit /b 0
:ERR
exit /b 1