blender/source/gameengine
2013-04-10 22:49:50 +00:00
..
BlenderRoutines style cleanup 2013-04-08 04:39:09 +00:00
Converter style cleanup: 2013-03-26 07:29:01 +00:00
Expressions code cleanup: unused vars, make other vars static. 2013-04-10 22:49:50 +00:00
GameLogic code cleanup: 2013-03-25 02:41:30 +00:00
GamePlayer Fix #34863: bge.render.makeScreenshot from Blender was only saving PNG files, 2013-04-04 14:00:31 +00:00
Ketsji code cleanup: unused vars, make other vars static. 2013-04-10 22:49:50 +00:00
Network code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
Physics code cleanup: unused vars, make other vars static. 2013-04-10 22:49:50 +00:00
Rasterizer BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster. 2013-04-05 01:28:38 +00:00
SceneGraph style cleanup: 2013-03-26 07:29:01 +00:00
VideoTexture code cleanup: unused vars, make other vars static. 2013-04-10 22:49:50 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00