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Sebastián Barschkis 8d1123ba22 Refactor for effector / collider velocities
This refactor is in response to an unreported bug in which overlapping, moving colliders produced an unstable simulation.

Things that change apart from cleanup through this refactor:
- Effector objects with no velocities (either non-animated or animated but non-moving object) will explicitly set zero velocities in their flow bounding box.
- When applying object velocities to the global grid, they will now be accumulated per cell (add and not set velocities). Later they will be averaged with the object count at any cell.
2020-09-22 14:02:53 +02:00
.github Add Probot Stale configuration file 2019-10-11 14:13:29 +02:00
build_files Make deps: Enable fPIC for Linux 2020-09-21 12:53:24 +02:00
doc API doc: Gotcha's: Add section about abusing RNA properties callbacks. 2020-09-14 11:02:52 +02:00
extern Audaspace: port changes from upstream. 2020-09-07 18:12:45 +02:00
intern Fluid: Fix for script export (standalone mode) 2020-09-22 14:02:53 +02:00
release Fix T81026: Image Editor: Alpha (like Bloom) not showing properly 2020-09-22 13:52:54 +02:00
source Refactor for effector / collider velocities 2020-09-22 14:02:53 +02:00
tests CMake: clean up setting of platform specific linker flags 2020-09-17 12:29:19 +02:00
.arcconfig Fix .arcconfig not working with latest arcanist version 2020-03-01 22:35:31 +01:00
.clang-format Cleanup: add SEQ_ALL_BEGIN, SEQ_CURRENT_BEGIN to .clang-format 2020-08-26 09:59:15 +10:00
.clang-tidy Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix 2020-09-04 21:04:16 +02:00
.editorconfig editorconfig: correct indent size 2019-04-17 13:34:46 +02:00
.gitignore Fluid: Added wavelet noise tile to the gitignore 2020-01-29 19:21:52 +01:00
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CMakeLists.txt CMake: clean up setting of platform specific linker flags 2020-09-17 12:29:19 +02:00
COPYING
GNUmakefile Makefile: update spell checking targets 2020-09-06 02:19:58 +10:00
make.bat Build: add "make test" command for Windows, output log file 2019-09-12 20:23:03 +02:00
readme.rst readme: separate development links 2019-04-13 14:45:51 +02:00

.. Keep this document short & concise,
   linking to external resources instead of including content in-line.
   See 'release/text/readme.html' for the end user read-me.


Blender
=======

Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing,
motion tracking and video editing.

.. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg
   :scale: 50 %
   :align: center


Project Pages
-------------

- `Main Website <http://www.blender.org>`__
- `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__
- `User Community <https://www.blender.org/community/>`__

Development
-----------

- `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__
- `Code Review & Bug Tracker <https://developer.blender.org>`__
- `Developer Forum <https://devtalk.blender.org>`__
- `Developer Documentation <https://wiki.blender.org>`__


License
-------

Blender as a whole is licensed under the GNU Public License, Version 3.
Individual files may have a different, but compatible license.

See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.