blender/source/gameengine/GameLogic/SCA_PythonController.cpp
Campbell Barton 8d2cb5bea4 BGE Python API
This changes how the BGE classes and Python work together, which hasnt changed since blender went opensource.
The main difference is PyObjectPlus - the base class for most game engine classes, no longer inherit from PyObject, and cannot be cast to a PyObject.

This has the advantage that the BGE does not have to keep 2 reference counts valid for C++ and Python.

Previously C++ classes would never be freed while python held a reference, however this reference could be problematic eg: a GameObject that isnt in a scene anymore should not be used by python, doing so could even crash blender in some cases.

Instead PyObjectPlus has a member "PyObject *m_proxy" which is lazily initialized when python needs it. m_proxy reference counts are managed by python, though it should never be freed while the C++ class exists since it holds a reference to avoid making and freeing it all the time.
When the C++ class is free'd it sets the m_proxy reference to NULL, If python accesses this variable it will raise a RuntimeError, (check the isValid attribute to see if its valid without raising an error).
- This replaces the m_zombie bool and IsZombie() tests added recently.

In python return values that used to be..
 return value->AddRef();
Are now
 return value->GetProxy();
or...
 return value->NewProxy(true); // true means python owns this C++ value which will be deleted when the PyObject is freed
2009-04-19 12:46:39 +00:00

559 lines
15 KiB
C++

/**
* Execute Python scripts
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "SCA_PythonController.h"
#include "SCA_LogicManager.h"
#include "SCA_ISensor.h"
#include "SCA_IActuator.h"
#include "PyObjectPlus.h"
#include "compile.h"
#include "eval.h"
#include <algorithm>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
// initialize static member variables
SCA_PythonController* SCA_PythonController::m_sCurrentController = NULL;
SCA_PythonController::SCA_PythonController(SCA_IObject* gameobj,
PyTypeObject* T)
: SCA_IController(gameobj, T),
m_bytecode(NULL),
m_bModified(true),
m_pythondictionary(NULL)
{
}
/*
//debugging
CValue* SCA_PythonController::AddRef()
{
//printf("AddRef refcount = %i\n",GetRefCount());
return CValue::AddRef();
}
int SCA_PythonController::Release()
{
//printf("Release refcount = %i\n",GetRefCount());
return CValue::Release();
}
*/
SCA_PythonController::~SCA_PythonController()
{
if (m_bytecode)
{
//
//printf("released python byte script\n");
Py_DECREF(m_bytecode);
}
if (m_pythondictionary)
{
// break any circular references in the dictionary
PyDict_Clear(m_pythondictionary);
Py_DECREF(m_pythondictionary);
}
}
CValue* SCA_PythonController::GetReplica()
{
SCA_PythonController* replica = new SCA_PythonController(*this);
// Copy the compiled bytecode if possible.
Py_XINCREF(replica->m_bytecode);
replica->m_bModified = replica->m_bytecode == NULL;
// The replica->m_pythondictionary is stolen - replace with a copy.
if (m_pythondictionary)
replica->m_pythondictionary = PyDict_Copy(m_pythondictionary);
/*
// The other option is to incref the replica->m_pythondictionary -
// the replica objects can then share data.
if (m_pythondictionary)
Py_INCREF(replica->m_pythondictionary);
*/
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
return replica;
}
void SCA_PythonController::SetScriptText(const STR_String& text)
{
m_scriptText = text;
m_bModified = true;
}
void SCA_PythonController::SetScriptName(const STR_String& name)
{
m_scriptName = name;
}
void SCA_PythonController::SetDictionary(PyObject* pythondictionary)
{
if (m_pythondictionary)
{
PyDict_Clear(m_pythondictionary);
Py_DECREF(m_pythondictionary);
}
m_pythondictionary = PyDict_Copy(pythondictionary); /* new reference */
}
int SCA_PythonController::IsTriggered(class SCA_ISensor* sensor)
{
if (std::find(m_triggeredSensors.begin(), m_triggeredSensors.end(), sensor) !=
m_triggeredSensors.end())
return 1;
return 0;
}
#if 0
static const char* sPyGetCurrentController__doc__;
#endif
PyObject* SCA_PythonController::sPyGetCurrentController(PyObject* self)
{
return m_sCurrentController->GetProxy();
}
SCA_IActuator* SCA_PythonController::LinkedActuatorFromPy(PyObject *value)
{
// for safety, todo: only allow for registered actuators (pointertable)
// we don't want to crash gameengine/blender by python scripts
std::vector<SCA_IActuator*> lacts = m_sCurrentController->GetLinkedActuators();
std::vector<SCA_IActuator*>::iterator it;
if (PyString_Check(value)) {
/* get the actuator from the name */
char *name= PyString_AsString(value);
for(it = lacts.begin(); it!= lacts.end(); it++) {
if( name == (*it)->GetName() ) {
return *it;
}
}
}
else if (BGE_PROXY_CHECK_TYPE(value)) {
PyObjectPlus *value_plus= BGE_PROXY_REF(value); /* Expecting an actuator type */ // XXX TODO - CHECK TYPE
for(it = lacts.begin(); it!= lacts.end(); it++) {
if( static_cast<SCA_IActuator*>(value_plus) == (*it) ) {
return *it;
}
}
}
/* set the exception */
PyObject *value_str = PyObject_Repr(value); /* new ref */
PyErr_Format(PyExc_ValueError, "'%s' not in this controllers actuator list", PyString_AsString(value_str));
Py_DECREF(value_str);
return false;
}
#if 0
static const char* sPyAddActiveActuator__doc__;
#endif
PyObject* SCA_PythonController::sPyAddActiveActuator(
PyObject* self,
PyObject* args)
{
PyObject* ob1;
int activate;
if (!PyArg_ParseTuple(args, "Oi:addActiveActuator", &ob1,&activate))
return NULL;
SCA_IActuator* actu = LinkedActuatorFromPy(ob1);
if(actu==NULL)
return NULL;
CValue* boolval = new CBoolValue(activate!=0);
m_sCurrentLogicManager->AddActiveActuator((SCA_IActuator*)actu,boolval);
boolval->Release();
Py_RETURN_NONE;
}
const char* SCA_PythonController::sPyGetCurrentController__doc__ = "getCurrentController()";
const char* SCA_PythonController::sPyAddActiveActuator__doc__= "addActiveActuator(actuator,bool)";
const char SCA_PythonController::GetActuators_doc[] = "getActuator";
PyTypeObject SCA_PythonController::Type = {
PyObject_HEAD_INIT(NULL)
0,
"SCA_PythonController",
sizeof(SCA_PythonController),
0,
PyDestructor,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,
py_base_getattro,
py_base_setattro,
0,0,0,0,0,0,0,0,0,
Methods
};
PyParentObject SCA_PythonController::Parents[] = {
&SCA_PythonController::Type,
&SCA_IController::Type,
&CValue::Type,
NULL
};
PyMethodDef SCA_PythonController::Methods[] = {
{"activate", (PyCFunction) SCA_PythonController::sPyActivate, METH_O},
{"deactivate", (PyCFunction) SCA_PythonController::sPyDeActivate, METH_O},
{"getActuators", (PyCFunction) SCA_PythonController::sPyGetActuators, METH_NOARGS, (PY_METHODCHAR)SCA_PythonController::GetActuators_doc},
{"getActuator", (PyCFunction) SCA_PythonController::sPyGetActuator, METH_O, (PY_METHODCHAR)SCA_PythonController::GetActuator_doc},
{"getSensors", (PyCFunction) SCA_PythonController::sPyGetSensors, METH_NOARGS, (PY_METHODCHAR)SCA_PythonController::GetSensors_doc},
{"getSensor", (PyCFunction) SCA_PythonController::sPyGetSensor, METH_O, (PY_METHODCHAR)SCA_PythonController::GetSensor_doc},
//Deprecated functions ------>
{"setScript", (PyCFunction) SCA_PythonController::sPySetScript, METH_O},
{"getScript", (PyCFunction) SCA_PythonController::sPyGetScript, METH_NOARGS},
{"getState", (PyCFunction) SCA_PythonController::sPyGetState, METH_NOARGS},
//<----- Deprecated
{NULL,NULL} //Sentinel
};
PyAttributeDef SCA_PythonController::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("state", SCA_PythonController, pyattr_get_state),
KX_PYATTRIBUTE_RW_FUNCTION("script", SCA_PythonController, pyattr_get_script, pyattr_set_script),
{ NULL } //Sentinel
};
bool SCA_PythonController::Compile()
{
//printf("py script modified '%s'\n", m_scriptName.Ptr());
// if a script already exists, decref it before replace the pointer to a new script
if (m_bytecode)
{
Py_DECREF(m_bytecode);
m_bytecode=NULL;
}
// recompile the scripttext into bytecode
m_bytecode = Py_CompileString(m_scriptText.Ptr(), m_scriptName.Ptr(), Py_file_input);
m_bModified=false;
if (m_bytecode)
{
return true;
}
else {
// didn't compile, so instead of compile, complain
// something is wrong, tell the user what went wrong
printf("Python compile error from controller \"%s\": \n", GetName().Ptr());
//PyRun_SimpleString(m_scriptText.Ptr());
PyErr_Print();
/* Added in 2.48a, the last_traceback can reference Objects for example, increasing
* their user count. Not to mention holding references to wrapped data.
* This is especially bad when the PyObject for the wrapped data is free'd, after blender
* has alredy dealocated the pointer */
PySys_SetObject( (char *)"last_traceback", NULL);
PyErr_Clear(); /* just to be sure */
return false;
}
}
void SCA_PythonController::Trigger(SCA_LogicManager* logicmgr)
{
m_sCurrentController = this;
m_sCurrentLogicManager = logicmgr;
if (m_bModified)
{
if (Compile()==false) // sets m_bModified to false
return;
}
if (!m_bytecode) {
return;
}
/*
* This part here with excdict is a temporary patch
* to avoid python/gameengine crashes when python
* inadvertently holds references to game objects
* in global variables.
*
* The idea is always make a fresh dictionary, and
* destroy it right after it is used to make sure
* python won't hold any gameobject references.
*
* Note that the PyDict_Clear _is_ necessary before
* the Py_DECREF() because it is possible for the
* variables inside the dictionary to hold references
* to the dictionary (ie. generate a cycle), so we
* break it by hand, then DECREF (which in this case
* should always ensure excdict is cleared).
*/
PyObject *excdict= PyDict_Copy(m_pythondictionary);
PyObject* resultobj = PyEval_EvalCode((PyCodeObject*)m_bytecode,
excdict, excdict);
if (resultobj)
{
Py_DECREF(resultobj);
}
else
{
// something is wrong, tell the user what went wrong
printf("Python script error from controller \"%s\": \n", GetName().Ptr());
PyErr_Print();
/* Added in 2.48a, the last_traceback can reference Objects for example, increasing
* their user count. Not to mention holding references to wrapped data.
* This is especially bad when the PyObject for the wrapped data is free'd, after blender
* has alredy dealocated the pointer */
PySys_SetObject( (char *)"last_traceback", NULL);
PyErr_Clear(); /* just to be sure */
//PyRun_SimpleString(m_scriptText.Ptr());
}
// clear after PyErrPrint - seems it can be using
// something in this dictionary and crash?
PyDict_Clear(excdict);
Py_DECREF(excdict);
m_triggeredSensors.erase(m_triggeredSensors.begin(), m_triggeredSensors.end());
m_sCurrentController = NULL;
}
PyObject* SCA_PythonController::py_getattro(PyObject *attr)
{
py_getattro_up(SCA_IController);
}
int SCA_PythonController::py_setattro(PyObject *attr, PyObject *value)
{
py_setattro_up(SCA_IController);
}
PyObject* SCA_PythonController::PyActivate(PyObject* self, PyObject *value)
{
SCA_IActuator* actu = LinkedActuatorFromPy(value);
if(actu==NULL)
return NULL;
CValue* boolval = new CBoolValue(true);
m_sCurrentLogicManager->AddActiveActuator((SCA_IActuator*)actu, boolval);
boolval->Release();
Py_RETURN_NONE;
}
PyObject* SCA_PythonController::PyDeActivate(PyObject* self, PyObject *value)
{
SCA_IActuator* actu = LinkedActuatorFromPy(value);
if(actu==NULL)
return NULL;
CValue* boolval = new CBoolValue(false);
m_sCurrentLogicManager->AddActiveActuator((SCA_IActuator*)actu, boolval);
boolval->Release();
Py_RETURN_NONE;
}
PyObject* SCA_PythonController::PyGetActuators(PyObject* self)
{
PyObject* resultlist = PyList_New(m_linkedactuators.size());
for (unsigned int index=0;index<m_linkedactuators.size();index++)
{
PyList_SET_ITEM(resultlist,index, m_linkedactuators[index]->GetProxy());
}
return resultlist;
}
const char SCA_PythonController::GetSensor_doc[] =
"GetSensor (char sensorname) return linked sensor that is named [sensorname]\n";
PyObject*
SCA_PythonController::PyGetSensor(PyObject* self, PyObject* value)
{
char *scriptArg = PyString_AsString(value);
if (scriptArg==NULL) {
PyErr_SetString(PyExc_TypeError, "expected a string (sensor name)");
return NULL;
}
for (unsigned int index=0;index<m_linkedsensors.size();index++)
{
SCA_ISensor* sensor = m_linkedsensors[index];
STR_String realname = sensor->GetName();
if (realname == scriptArg)
{
return sensor->GetProxy();
}
}
char emsg[96];
PyOS_snprintf( emsg, sizeof( emsg ), "Unable to find requested sensor \"%s\"", scriptArg );
PyErr_SetString(PyExc_AttributeError, emsg);
return NULL;
}
const char SCA_PythonController::GetActuator_doc[] =
"GetActuator (char sensorname) return linked actuator that is named [actuatorname]\n";
PyObject*
SCA_PythonController::PyGetActuator(PyObject* self, PyObject* value)
{
char *scriptArg = PyString_AsString(value);
if (scriptArg==NULL) {
PyErr_SetString(PyExc_TypeError, "expected a string (actuator name)");
return NULL;
}
for (unsigned int index=0;index<m_linkedactuators.size();index++)
{
SCA_IActuator* actua = m_linkedactuators[index];
if (actua->GetName() == scriptArg)
{
return actua->GetProxy();
}
}
char emsg[96];
PyOS_snprintf( emsg, sizeof( emsg ), "Unable to find requested actuator \"%s\"", scriptArg );
PyErr_SetString(PyExc_AttributeError, emsg);
return NULL;
}
const char SCA_PythonController::GetSensors_doc[] = "getSensors returns a list of all attached sensors";
PyObject*
SCA_PythonController::PyGetSensors(PyObject* self)
{
PyObject* resultlist = PyList_New(m_linkedsensors.size());
for (unsigned int index=0;index<m_linkedsensors.size();index++)
{
PyList_SET_ITEM(resultlist,index, m_linkedsensors[index]->GetProxy());
}
return resultlist;
}
/* 1. getScript */
PyObject* SCA_PythonController::PyGetScript(PyObject* self)
{
ShowDeprecationWarning("getScript()", "the script property");
return PyString_FromString(m_scriptText);
}
/* 2. setScript */
PyObject* SCA_PythonController::PySetScript(PyObject* self, PyObject* value)
{
char *scriptArg = PyString_AsString(value);
ShowDeprecationWarning("setScript()", "the script property");
if (scriptArg==NULL) {
PyErr_SetString(PyExc_TypeError, "expected a string (script name)");
return NULL;
}
/* set scripttext sets m_bModified to true,
so next time the script is needed, a reparse into byte code is done */
this->SetScriptText(scriptArg);
Py_RETURN_NONE;
}
/* 1. getScript */
PyObject* SCA_PythonController::PyGetState(PyObject* self)
{
ShowDeprecationWarning("getState()", "the state property");
return PyInt_FromLong(m_statemask);
}
PyObject* SCA_PythonController::pyattr_get_state(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_PythonController* self= static_cast<SCA_PythonController*>(self_v);
return PyInt_FromLong(self->m_statemask);
}
PyObject* SCA_PythonController::pyattr_get_script(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
SCA_PythonController* self= static_cast<SCA_PythonController*>(self_v);
return PyString_FromString(self->m_scriptText);
}
int SCA_PythonController::pyattr_set_script(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
SCA_PythonController* self= static_cast<SCA_PythonController*>(self_v);
char *scriptArg = PyString_AsString(value);
if (scriptArg==NULL) {
PyErr_SetString(PyExc_TypeError, "expected a string (script name)");
return -1;
}
/* set scripttext sets m_bModified to true,
so next time the script is needed, a reparse into byte code is done */
self->SetScriptText(scriptArg);
return 0;
}
/* eof */