blender/source/gameengine
Jean-Luc Peurière 8daff51e0f skip process serial number argument on os X
needed when starting player via drag & drop
2004-11-07 22:21:47 +00:00
..
BlenderRoutines Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
Converter Fix the action actuator (bug #1699) 2004-11-06 04:53:41 +00:00
Expressions Port Python updates from Tuhopuu2: 2004-07-17 05:28:23 +00:00
GameLogic Added #include <assert.h> so it compiles where assert() was used. 2004-10-16 18:13:00 +00:00
GamePlayer skip process serial number argument on os X 2004-11-07 22:21:47 +00:00
Ketsji Fix fixed time (enable all frames) 2004-11-06 22:10:58 +00:00
Network Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
Physics Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test. 2004-11-06 04:58:10 +00:00
PyDoc Update Python reference version number 2004-11-06 22:10:47 +00:00
Rasterizer Tweek the stereo settings: allow negative eye separation. 2004-10-24 23:50:44 +00:00
SceneGraph Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
Makefile Added 2 options to the Makefiles (enable in environment, user-def.mk, 2004-03-21 19:59:51 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00