blender/intern/smoke/extern/smoke_API.h
Daniel Genrich 8e2d861695 Smoke:
* Enable cache for high res + new preview
* Bugfix for smoke banding (in cooperation with N_T)

Hint: Work-in-progress regarding collision objects so can be broken, didn't test

Hint2: jahka enabled a general particle panel but 
* bake button doesn't work
* step is not supported for cloth
* several other things there ;)
2009-09-09 18:39:40 +00:00

80 lines
2.7 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2009 by Daniel Genrich
* All rights reserved.
*
* Contributor(s): Daniel Genrich
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef SMOKE_API_H_
#define SMOKE_API_H_
#ifdef __cplusplus
extern "C" {
#endif
struct FLUID_3D;
// export
void smoke_export(struct FLUID_3D *fluid, float *dt, float *dx, float **dens, float **densold, float **heat, float **heatold, float **vx, float **vy, float **vz, float **vxold, float **vyold, float **vzold, unsigned char **obstacles);
// low res
struct FLUID_3D *smoke_init(int *res, float *p0, float dt);
void smoke_free(struct FLUID_3D *fluid);
void smoke_initBlenderRNA(struct FLUID_3D *fluid, float *alpha, float *beta);
void smoke_step(struct FLUID_3D *fluid, size_t framenr);
float *smoke_get_density(struct FLUID_3D *fluid);
float *smoke_get_heat(struct FLUID_3D *fluid);
float *smoke_get_velocity_x(struct FLUID_3D *fluid);
float *smoke_get_velocity_y(struct FLUID_3D *fluid);
float *smoke_get_velocity_z(struct FLUID_3D *fluid);
unsigned char *smoke_get_obstacle(struct FLUID_3D *fluid);
size_t smoke_get_index(int x, int max_x, int y, int max_y, int z);
size_t smoke_get_index2d(int x, int max_x, int y);
void smoke_dissolve(struct FLUID_3D *fluid, int speed, int log);
// wavelet turbulence functions
struct WTURBULENCE *smoke_turbulence_init(int *res, int amplify, int noisetype);
void smoke_turbulence_free(struct WTURBULENCE *wt);
void smoke_turbulence_step(struct WTURBULENCE *wt, struct FLUID_3D *fluid);
float *smoke_turbulence_get_density(struct WTURBULENCE *wt);
void smoke_turbulence_get_res(struct WTURBULENCE *wt, int *res);
void smoke_turbulence_set_noise(struct WTURBULENCE *wt, int type);
void smoke_initWaveletBlenderRNA(struct WTURBULENCE *wt, float *strength);
void smoke_dissolve_wavelet(struct WTURBULENCE *wt, int speed, int log);
// export
void smoke_turbulence_export(struct WTURBULENCE *wt, float **dens, float **densold, float **tcu, float **tcv, float **tcw);
#ifdef __cplusplus
}
#endif
#endif /* SMOKE_API_H_ */