blender/source/gameengine
Mitchell Stokes 8ebb552a95 Fix T40257: Frustum culling not working properly
Instead of getting fancy this time, we'll just use Mahalin's simpler
fix. This may have slight performance impacts, but it is a lot simpler
than the previous fix and shouldn't cause as many bugs.
2015-01-07 20:41:07 -08:00
..
BlenderRoutines Fix for bool flag use 2015-01-07 12:08:55 +11:00
Converter mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Expressions Freestyle: reserve array sizes before filling 2015-01-04 21:23:26 +11:00
GameLogic Recent fix for SDL2 broke joysticks for SDL1.2 2015-01-05 20:23:30 +11:00
GamePlayer Fix for bool flag use 2015-01-07 12:08:55 +11:00
Ketsji Fix T40257: Frustum culling not working properly 2015-01-07 20:41:07 -08:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: Fix Rigid body constraint deletion 2014-12-02 19:26:06 -08:00
Rasterizer Ghost Context Refactor 2014-10-07 15:47:32 -05:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture Revert "Fix T40257: Frustum culling not working properly" 2015-01-07 20:38:05 -08:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00