90d4f7a3c1
Kent Mein. So next to the mix, mult, add, sub we have now: - Div: divides by texture color - Screen: is like Mult, but works opposite (makes lighter) - Diff: the difference between texture color and material - Light: if texture is lighter it shows (per component) - Dark: if texture is darker it shows (per component) Next step: add this for specular and mirror, and the other channels... I commit it now because it also fixes error in previous commit. |
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blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |