blender/intern/cycles/kernel/osl/osl_globals.h
Sergey Sharybin 1f1dcdfd76 Cycles: Move system headers include to the top of the files
This is a good practice to do anyway, plus it'll help with the upcoming change.
2014-10-06 12:36:46 +02:00

99 lines
2.1 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#ifndef __OSL_GLOBALS_H__
#define __OSL_GLOBALS_H__
#ifdef WITH_OSL
#include <OSL/oslexec.h>
#include "util_map.h"
#include "util_param.h"
#include "util_thread.h"
#include "util_vector.h"
#ifndef WIN32
using std::isfinite;
#endif
CCL_NAMESPACE_BEGIN
class OSLRenderServices;
struct OSLGlobals {
OSLGlobals()
{
ss = NULL;
ts = NULL;
services = NULL;
use = false;
}
bool use;
/* shading system */
OSL::ShadingSystem *ss;
OSL::TextureSystem *ts;
OSLRenderServices *services;
/* shader states */
vector<OSL::ShadingAttribStateRef> surface_state;
vector<OSL::ShadingAttribStateRef> volume_state;
vector<OSL::ShadingAttribStateRef> displacement_state;
OSL::ShadingAttribStateRef background_state;
/* attributes */
struct Attribute {
TypeDesc type;
AttributeElement elem;
int offset;
ParamValue value;
};
typedef unordered_map<ustring, Attribute, ustringHash> AttributeMap;
typedef unordered_map<ustring, int, ustringHash> ObjectNameMap;
vector<AttributeMap> attribute_map;
ObjectNameMap object_name_map;
vector<ustring> object_names;
};
/* trace() call result */
struct OSLTraceData {
Ray ray;
Intersection isect;
ShaderData sd;
bool setup;
bool init;
};
/* thread key for thread specific data lookup */
struct OSLThreadData {
OSL::ShaderGlobals globals;
OSL::PerThreadInfo *osl_thread_info;
OSLTraceData tracedata;
OSL::ShadingContext *context[SHADER_CONTEXT_NUM];
OIIO::TextureSystem::Perthread *oiio_thread_info;
};
CCL_NAMESPACE_END
#endif
#endif /* __OSL_GLOBALS_H__ */