blender/doc/python_api
Mitchell Stokes 9191b783bb BGE: Some various changes to make moving the character physics type easier:
* Undoing the previous applyMovement() changes for characters. This was causing bugs for the Motion Actuator.
  * Creating a Character Motion type for the Motion Actuator with specific controls for characters. This includes moving, rotating and jumping.
  * Adding a KX_CharacterWrapper.walkDirection to set the character's direction and speed.

Note, this also resolves the following bugs:
[#33585] "Setting dLoc of motion actuator [0,0,0] via python won't stop object" reported by Manuel Bellersen (urfoex)
[#33503] "Character physics type won´t accept more than one motion anymore" reported by Mr Larodos
2013-01-30 05:55:17 +00:00
..
blender-org fix [#28151] export OBJ don't save the extension 2011-08-03 05:32:07 +00:00
epy hide overly picky warnings from 'pylint' for pep8 script, indentation edits. 2011-11-19 16:17:35 +00:00
examples code cleanup: 2013-01-15 23:17:45 +00:00
rst BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
rst_from_bmesh_opdefines.py code cleanup: 2013-01-15 23:17:45 +00:00
sphinx_changelog_gen.py api changelog for 2.64 and 2.63 (which I missed last release) 2012-10-09 01:07:08 +00:00
sphinx_doc_gen.py code cleanup: 2013-01-15 23:17:45 +00:00
sphinx_doc_gen.sh minor fixes 2012-06-11 12:13:41 +00:00