7b2567924b
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator. Fixed a stupid bug preventing some actuators working (like TrackTo).
257 lines
5.8 KiB
C++
257 lines
5.8 KiB
C++
/**
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* KX_CDActuator.cpp
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*
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*/
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#include "KX_CDActuator.h"
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#include "SND_CDObject.h"
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#include "KX_GameObject.h"
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#include "SND_Scene.h" // needed for replication
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#include <iostream>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/* ------------------------------------------------------------------------- */
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/* Native functions */
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/* ------------------------------------------------------------------------- */
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KX_CDActuator::KX_CDActuator(SCA_IObject* gameobject,
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SND_Scene* soundscene,
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KX_CDACT_TYPE type,
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int track,
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short start,
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short end,
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PyTypeObject* T)
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: SCA_IActuator(gameobject,T)
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{
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m_soundscene = soundscene;
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m_type = type;
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m_track = track;
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m_lastEvent = true;
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m_isplaying = false;
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m_startFrame = start;
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m_endFrame = end;
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m_gain = SND_CDObject::Instance()->GetGain();
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}
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KX_CDActuator::~KX_CDActuator()
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{
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}
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/* hmmm, do we want this? */
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CValue* KX_CDActuator::GetReplica()
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{
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KX_CDActuator* replica = new KX_CDActuator(*this);
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replica->ProcessReplica();
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// this will copy properties and so on...
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CValue::AddDataToReplica(replica);
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return replica;
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};
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bool KX_CDActuator::Update()
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{
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bool result = false;
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bool bNegativeEvent = IsNegativeEvent();
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RemoveAllEvents();
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if (!bNegativeEvent)
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{
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switch (m_type)
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{
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case KX_CDACT_PLAY_ALL:
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{
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SND_CDObject::Instance()->SetPlaymode(SND_CD_ALL);
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SND_CDObject::Instance()->SetTrack(1);
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SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY);
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result = true;
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break;
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}
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case KX_CDACT_PLAY_TRACK:
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{
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SND_CDObject::Instance()->SetPlaymode(SND_CD_TRACK);
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SND_CDObject::Instance()->SetTrack(m_track);
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SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY);
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result = true;
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break;
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}
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case KX_CDACT_LOOP_TRACK:
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{
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SND_CDObject::Instance()->SetPlaymode(SND_CD_ALL);
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SND_CDObject::Instance()->SetTrack(m_track);
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SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY);
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result = true;
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break;
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}
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case KX_CDACT_STOP:
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{
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SND_CDObject::Instance()->SetPlaystate(SND_MUST_STOP);
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break;
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}
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case KX_CDACT_PAUSE:
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{
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SND_CDObject::Instance()->SetPlaystate(SND_MUST_PAUSE);
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result = true;
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break;
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}
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case KX_CDACT_RESUME:
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{
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SND_CDObject::Instance()->SetPlaystate(SND_MUST_RESUME);
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result = true;
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break;
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}
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case KX_CDACT_VOLUME:
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{
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SND_CDObject::Instance()->SetGain(m_gain);
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result = true;
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break;
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}
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default:
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// implement me !!
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break;
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}
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}
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return result;
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}
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/* ------------------------------------------------------------------------- */
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/* Python functions */
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/* ------------------------------------------------------------------------- */
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/* Integration hooks ------------------------------------------------------- */
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PyTypeObject KX_CDActuator::Type = {
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PyObject_HEAD_INIT(&PyType_Type)
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0,
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"KX_SoundActuator",
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sizeof(KX_CDActuator),
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0,
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PyDestructor,
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0,
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__getattr,
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__setattr,
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0, //&MyPyCompare,
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__repr,
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0, //&cvalue_as_number,
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0,
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0,
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0,
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0
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};
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PyParentObject KX_CDActuator::Parents[] = {
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&KX_CDActuator::Type,
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&SCA_IActuator::Type,
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&SCA_ILogicBrick::Type,
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&CValue::Type,
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NULL
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};
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PyMethodDef KX_CDActuator::Methods[] = {
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{"startCD",(PyCFunction) KX_CDActuator::sPyStartCD,METH_VARARGS,NULL},
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{"pauseCD",(PyCFunction) KX_CDActuator::sPyPauseCD,METH_VARARGS,NULL},
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{"stopCD",(PyCFunction) KX_CDActuator::sPyStopCD,METH_VARARGS,NULL},
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{"setGain",(PyCFunction) KX_CDActuator::sPySetGain,METH_VARARGS,NULL},
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{"getGain",(PyCFunction) KX_CDActuator::sPyGetGain,METH_VARARGS,NULL},
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{NULL,NULL,NULL,NULL} //Sentinel
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};
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PyObject* KX_CDActuator::_getattr(const STR_String& attr)
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{
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_getattr_up(SCA_IActuator);
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}
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PyObject* KX_CDActuator::PyStartCD(PyObject* self, PyObject* args, PyObject* kwds)
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{
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SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY);
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Py_Return;
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}
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PyObject* KX_CDActuator::PyPauseCD(PyObject* self, PyObject* args, PyObject* kwds)
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{
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SND_CDObject::Instance()->SetPlaystate(SND_MUST_PAUSE);
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Py_Return;
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}
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PyObject* KX_CDActuator::PyStopCD(PyObject* self, PyObject* args, PyObject* kwds)
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{
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SND_CDObject::Instance()->SetPlaystate(SND_MUST_STOP);
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Py_Return;
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}
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PyObject* KX_CDActuator::PySetGain(PyObject* self, PyObject* args, PyObject* kwds)
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{
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float gain = 1.0;
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if (!PyArg_ParseTuple(args, "f", &gain))
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return NULL;
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SND_CDObject::Instance()->SetGain(gain);
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Py_Return;
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}
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PyObject* KX_CDActuator::PyGetGain(PyObject* self, PyObject* args, PyObject* kwds)
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{
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float gain = SND_CDObject::Instance()->GetGain();
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PyObject* result = PyFloat_FromDouble(gain);
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return result;
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}
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