blender/intern/cycles/bvh/build.h

135 lines
3.7 KiB
C++

/* SPDX-FileCopyrightText: 2009-2010 NVIDIA Corporation
* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0
*
* Adapted code from NVIDIA Corporation. */
#ifndef __BVH_BUILD_H__
#define __BVH_BUILD_H__
#include <float.h>
#include "bvh/params.h"
#include "bvh/unaligned.h"
#include "util/array.h"
#include "util/task.h"
#include "util/vector.h"
CCL_NAMESPACE_BEGIN
class Boundbox;
class BVHBuildTask;
class BVHNode;
class BVHSpatialSplitBuildTask;
class BVHParams;
class InnerNode;
class Geometry;
class Hair;
class Mesh;
class Object;
class PointCloud;
class Progress;
/* BVH Builder */
class BVHBuild {
public:
/* Constructor/Destructor */
BVHBuild(const vector<Object *> &objects,
array<int> &prim_type,
array<int> &prim_index,
array<int> &prim_object,
array<float2> &prim_time,
const BVHParams &params,
Progress &progress);
~BVHBuild();
BVHNode *run();
protected:
friend class BVHMixedSplit;
friend class BVHObjectSplit;
friend class BVHSpatialSplit;
friend class BVHBuildTask;
friend class BVHSpatialSplitBuildTask;
friend class BVHObjectBinning;
/* Adding references. */
void add_reference_triangles(BoundBox &root, BoundBox &center, Mesh *mesh, int i);
void add_reference_curves(BoundBox &root, BoundBox &center, Hair *hair, int i);
void add_reference_points(BoundBox &root, BoundBox &center, PointCloud *pointcloud, int i);
void add_reference_geometry(BoundBox &root, BoundBox &center, Geometry *geom, int i);
void add_reference_object(BoundBox &root, BoundBox &center, Object *ob, int i);
void add_references(BVHRange &root);
/* Building. */
BVHNode *build_node(const BVHRange &range,
vector<BVHReference> &references,
int level,
BVHSpatialStorage *storage);
BVHNode *build_node(const BVHObjectBinning &range, int level);
BVHNode *create_leaf_node(const BVHRange &range, const vector<BVHReference> &references);
BVHNode *create_object_leaf_nodes(const BVHReference *ref, int start, int num);
bool range_within_max_leaf_size(const BVHRange &range,
const vector<BVHReference> &references) const;
/* Threads. */
enum { THREAD_TASK_SIZE = 4096 };
void thread_build_node(InnerNode *node, int child, const BVHObjectBinning &range, int level);
void thread_build_spatial_split_node(InnerNode *node,
int child,
const BVHRange &range,
vector<BVHReference> &references,
int level);
thread_mutex build_mutex;
/* Progress. */
void progress_update();
/* Tree rotations. */
void rotate(BVHNode *node, int max_depth);
void rotate(BVHNode *node, int max_depth, int iterations);
/* Objects and primitive references. */
vector<Object *> objects;
vector<BVHReference> references;
int num_original_references;
/* Output primitive indexes and objects. */
array<int> &prim_type;
array<int> &prim_index;
array<int> &prim_object;
array<float2> &prim_time;
bool need_prim_time;
/* Build parameters. */
BVHParams params;
/* Progress reporting. */
Progress &progress;
double progress_start_time;
size_t progress_count;
size_t progress_total;
size_t progress_original_total;
/* Spatial splitting. */
float spatial_min_overlap;
enumerable_thread_specific<BVHSpatialStorage> spatial_storage;
size_t spatial_free_index;
thread_spin_lock spatial_spin_lock;
/* Threads. */
TaskPool task_pool;
/* Unaligned building. */
BVHUnaligned unaligned_heuristic;
};
CCL_NAMESPACE_END
#endif /* __BVH_BUILD_H__ */