92764260d7
disk to be reused by the next render. This is useful for rendering animations where only the camera or materials change. Note that saving the BVH to disk only to be removed for the next frame is slower if this is not the case and the meshes do actually change. For a render, it will save bvh files to the cache user directory, and remove all cache files from other renders. The files are named using a MD5 hash based on the mesh, to verify if the meshes are still the same.
169 lines
4.0 KiB
C++
169 lines
4.0 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __UTIL_CACHE_H__
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#define __UTIL_CACHE_H__
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/* Disk Cache based on Hashing
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*
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* To be used to cache expensive computations. The hash key is created from an
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* arbitrary number of bytes, by hashing the bytes using MD5, which then gives
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* the file name containing the data. This data then is read from the file
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* again into the appropriate data structures.
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*
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* This way we do not need to accurately track changes, compare dates and
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* invalidate cache entries, at the cost of exta computation. If everything
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* is stored in a global cache, computations can perhaps even be shared between
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* different scenes where it may be hard to detect duplicate work.
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*/
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#include "util_set.h"
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#include "util_string.h"
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#include "util_vector.h"
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CCL_NAMESPACE_BEGIN
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class CacheBuffer {
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public:
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const void *data;
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size_t size;
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CacheBuffer(const void *data_, size_t size_)
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{ data = data_; size = size_; }
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};
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class CacheData {
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public:
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vector<CacheBuffer> buffers;
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string name;
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string filename;
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bool have_filename;
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FILE *f;
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CacheData(const string& name = "");
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~CacheData();
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const string& get_filename();
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template<typename T> void add(const vector<T>& data)
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{
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CacheBuffer buffer(data.size()? &data[0]: NULL, data.size()*sizeof(T));
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buffers.push_back(buffer);
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}
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template<typename T> void add(const array<T>& data)
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{
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CacheBuffer buffer(data.size()? &data[0]: NULL, data.size()*sizeof(T));
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buffers.push_back(buffer);
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}
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void add(void *data, size_t size)
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{
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if(size) {
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CacheBuffer buffer(data, size);
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buffers.push_back(buffer);
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}
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}
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void add(int& data)
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{
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CacheBuffer buffer(&data, sizeof(int));
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buffers.push_back(buffer);
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}
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void add(float& data)
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{
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CacheBuffer buffer(&data, sizeof(float));
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buffers.push_back(buffer);
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}
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void add(size_t& data)
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{
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CacheBuffer buffer(&data, sizeof(size_t));
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buffers.push_back(buffer);
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}
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template<typename T> void read(array<T>& data)
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{
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size_t size;
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if(!fread(&size, sizeof(size), 1, f)) {
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fprintf(stderr, "Failed to read vector size from cache.\n");
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return;
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}
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if(!size)
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return;
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data.resize(size/sizeof(T));
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if(!fread(&data[0], size, 1, f)) {
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fprintf(stderr, "Failed to read vector data from cache (%lu).\n", (unsigned long)size);
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return;
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}
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}
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void read(int& data)
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{
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size_t size;
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if(!fread(&size, sizeof(size), 1, f))
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fprintf(stderr, "Failed to read int size from cache.\n");
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if(!fread(&data, sizeof(data), 1, f))
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fprintf(stderr, "Failed to read int from cache.\n");
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}
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void read(float& data)
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{
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size_t size;
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if(!fread(&size, sizeof(size), 1, f))
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fprintf(stderr, "Failed to read float size from cache.\n");
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if(!fread(&data, sizeof(data), 1, f))
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fprintf(stderr, "Failed to read float from cache.\n");
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}
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void read(size_t& data)
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{
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size_t size;
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if(!fread(&size, sizeof(size), 1, f))
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fprintf(stderr, "Failed to read size_t size from cache.\n");
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if(!fread(&data, sizeof(data), 1, f))
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fprintf(stderr, "Failed to read size_t from cache.\n");
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}
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};
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class Cache {
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public:
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static Cache global;
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void insert(CacheData& key, CacheData& value);
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bool lookup(CacheData& key, CacheData& value);
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void clear_except(const string& name, const set<string>& except);
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protected:
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string data_filename(CacheData& key);
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};
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CCL_NAMESPACE_END
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#endif /* __UTIL_CACHE_H__ */
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