blender/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp

140 lines
3.2 KiB
C++

/*
* Always trigger
*
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file gameengine/GameLogic/SCA_AlwaysSensor.cpp
* \ingroup gamelogic
*/
#ifdef _MSC_VER
/* This warning tells us about truncation of __long__ stl-generated names.
* It can occasionally cause DevStudio to have internal compiler warnings. */
# pragma warning( disable:4786 )
#endif
#include "SCA_AlwaysSensor.h"
#include "SCA_LogicManager.h"
#include "SCA_EventManager.h"
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
SCA_AlwaysSensor::SCA_AlwaysSensor(class SCA_EventManager* eventmgr,
SCA_IObject* gameobj)
: SCA_ISensor(gameobj,eventmgr)
{
//SetDrawColor(255,0,0);
Init();
}
void SCA_AlwaysSensor::Init()
{
m_alwaysresult = true;
}
SCA_AlwaysSensor::~SCA_AlwaysSensor()
{
/* intentionally empty */
}
CValue* SCA_AlwaysSensor::GetReplica()
{
CValue* replica = new SCA_AlwaysSensor(*this);//m_float,GetName());
// this will copy properties and so on...
replica->ProcessReplica();
return replica;
}
bool SCA_AlwaysSensor::IsPositiveTrigger()
{
return (m_invert ? false : true);
}
bool SCA_AlwaysSensor::Evaluate()
{
/* Nice! :) */
//return true;
/* even nicer ;) */
//return false;
/* nicest ! */
bool result = m_alwaysresult;
m_alwaysresult = false;
return result;
}
#ifdef WITH_PYTHON
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_AlwaysSensor::Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"SCA_AlwaysSensor",
sizeof(PyObjectPlus_Proxy),
0,
py_base_dealloc,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,0,0,0,
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
0,0,0,0,0,0,0,
Methods,
0,
0,
&SCA_ISensor::Type,
0,0,0,0,0,0,
py_base_new
};
PyMethodDef SCA_AlwaysSensor::Methods[] = {
{NULL,NULL} //Sentinel
};
PyAttributeDef SCA_AlwaysSensor::Attributes[] = {
{ NULL } //Sentinel
};
#endif
/* eof */