blender/scripts/startup/bl_operators/freestyle.py
Campbell Barton 0e3b594edb Refactor: scripts under scripts/startup/ to use str.format
Part of modernizing scripts in Blender, where the previous convention
was to use percentage formatting which has become the "old" way to
format strings in Python.

See proposal for details #120453.

Ref !120552
2024-04-27 16:02:36 +10:00

223 lines
8.4 KiB
Python

# SPDX-FileCopyrightText: 2011-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import (
Operator,
)
from bpy.props import (
BoolProperty,
EnumProperty,
StringProperty,
)
class SCENE_OT_freestyle_fill_range_by_selection(Operator):
"""Fill the Range Min/Max entries by the min/max distance between selected mesh objects and the source object """ \
"""(either a user-specified object or the active camera)"""
bl_idname = "scene.freestyle_fill_range_by_selection"
bl_label = "Fill Range by Selection"
bl_options = {'INTERNAL'}
type: EnumProperty(
name="Type", description="Type of the modifier to work on",
items=(
('COLOR', "Color", "Color modifier type"),
('ALPHA', "Alpha", "Alpha modifier type"),
('THICKNESS', "Thickness", "Thickness modifier type"),
),
)
name: StringProperty(
name="Name",
description="Name of the modifier to work on",
)
@classmethod
def poll(cls, context):
view_layer = context.view_layer
return view_layer and view_layer.freestyle_settings.linesets.active
def execute(self, context):
import sys
scene = context.scene
view_layer = context.view_layer
lineset = view_layer.freestyle_settings.linesets.active
linestyle = lineset.linestyle
# Find the modifier to work on
if self.type == 'COLOR':
m = linestyle.color_modifiers[self.name]
elif self.type == 'ALPHA':
m = linestyle.alpha_modifiers[self.name]
else:
m = linestyle.thickness_modifiers[self.name]
# Find the reference object
if m.type == 'DISTANCE_FROM_CAMERA':
ref = scene.camera
if ref is None:
self.report({'ERROR'}, "No active camera in the scene")
return {'CANCELLED'}
matrix_to_camera = ref.matrix_world.inverted()
elif m.type == 'DISTANCE_FROM_OBJECT':
if m.target is None:
self.report({'ERROR'}, "Target object not specified")
return {'CANCELLED'}
ref = m.target
target_location = ref.location
else:
self.report({'ERROR'}, "Unexpected modifier type: " + m.type)
return {'CANCELLED'}
# Find selected vertices in edit-mesh.
ob = context.active_object
if ob.type == 'MESH' and ob.mode == 'EDIT' and ob.name != ref.name:
bpy.ops.object.mode_set(mode='OBJECT')
selected_verts = [v for v in ob.data.vertices if v.select]
bpy.ops.object.mode_set(mode='EDIT')
# Compute the min/max distance from the reference to mesh vertices
min_dist = sys.float_info.max
max_dist = -min_dist
if m.type == 'DISTANCE_FROM_CAMERA':
ob_to_cam = matrix_to_camera @ ob.matrix_world
for vert in selected_verts:
# dist in the camera space
dist = (ob_to_cam @ vert.co).length
min_dist = min(dist, min_dist)
max_dist = max(dist, max_dist)
elif m.type == 'DISTANCE_FROM_OBJECT':
for vert in selected_verts:
# dist in the world space
dist = (ob.matrix_world @ vert.co - target_location).length
min_dist = min(dist, min_dist)
max_dist = max(dist, max_dist)
# Fill the Range Min/Max entries with the computed distances
m.range_min = min_dist
m.range_max = max_dist
return {'FINISHED'}
# Find selected mesh objects
selection = [ob for ob in scene.objects if ob.select_get() and ob.type == 'MESH' and ob.name != ref.name]
if selection:
# Compute the min/max distance from the reference to mesh vertices
min_dist = sys.float_info.max
max_dist = -min_dist
if m.type == 'DISTANCE_FROM_CAMERA':
for ob in selection:
ob_to_cam = matrix_to_camera @ ob.matrix_world
for vert in ob.data.vertices:
# dist in the camera space
dist = (ob_to_cam @ vert.co).length
min_dist = min(dist, min_dist)
max_dist = max(dist, max_dist)
elif m.type == 'DISTANCE_FROM_OBJECT':
for ob in selection:
for vert in ob.data.vertices:
# dist in the world space
dist = (ob.matrix_world @ vert.co - target_location).length
min_dist = min(dist, min_dist)
max_dist = max(dist, max_dist)
# Fill the Range Min/Max entries with the computed distances
m.range_min = min_dist
m.range_max = max_dist
return {'FINISHED'}
class SCENE_OT_freestyle_add_edge_marks_to_keying_set(Operator):
"""Add the data paths to the Freestyle Edge Mark property of selected edges to the active keying set"""
bl_idname = "scene.freestyle_add_edge_marks_to_keying_set"
bl_label = "Add Edge Marks to Keying Set"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
ob = context.active_object
return (ob and ob.type == 'MESH')
def execute(self, context):
# active keying set
scene = context.scene
ks = scene.keying_sets.active
if ks is None:
ks = scene.keying_sets.new(idname="FreestyleEdgeMarkKeyingSet", name="Freestyle Edge Mark Keying Set")
ks.bl_description = ""
# add data paths to the keying set
ob = context.active_object
ob_mode = ob.mode
mesh = ob.data
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
for i, edge in enumerate(mesh.edges):
if not edge.hide and edge.select:
path = "edges[{:d}].use_freestyle_mark".format(i)
ks.paths.add(mesh, path, index=0)
bpy.ops.object.mode_set(mode=ob_mode, toggle=False)
return {'FINISHED'}
class SCENE_OT_freestyle_add_face_marks_to_keying_set(Operator):
"""Add the data paths to the Freestyle Face Mark property of selected polygons to the active keying set"""
bl_idname = "scene.freestyle_add_face_marks_to_keying_set"
bl_label = "Add Face Marks to Keying Set"
bl_options = {'UNDO'}
@classmethod
def poll(cls, context):
ob = context.active_object
return (ob and ob.type == 'MESH')
def execute(self, context):
# active keying set
scene = context.scene
ks = scene.keying_sets.active
if ks is None:
ks = scene.keying_sets.new(idname="FreestyleFaceMarkKeyingSet", name="Freestyle Face Mark Keying Set")
ks.bl_description = ""
# add data paths to the keying set
ob = context.active_object
ob_mode = ob.mode
mesh = ob.data
bpy.ops.object.mode_set(mode='OBJECT', toggle=False)
for i, polygon in enumerate(mesh.polygons):
if not polygon.hide and polygon.select:
path = "polygons[{:d}].use_freestyle_mark".format(i)
ks.paths.add(mesh, path, index=0)
bpy.ops.object.mode_set(mode=ob_mode, toggle=False)
return {'FINISHED'}
class SCENE_OT_freestyle_module_open(Operator):
"""Open a style module file"""
bl_idname = "scene.freestyle_module_open"
bl_label = "Open Style Module File"
bl_options = {'INTERNAL'}
filepath: StringProperty(subtype='FILE_PATH')
make_internal: BoolProperty(
name="Make internal",
description="Make module file internal after loading",
default=True)
@classmethod
def poll(cls, context):
view_layer = context.view_layer
return view_layer and view_layer.freestyle_settings.mode == 'SCRIPT'
def invoke(self, context, _event):
self.freestyle_module = context.freestyle_module
wm = context.window_manager
wm.fileselect_add(self)
return {'RUNNING_MODAL'}
def execute(self, _context):
text = bpy.data.texts.load(self.filepath, internal=self.make_internal)
self.freestyle_module.script = text
return {'FINISHED'}
classes = (
SCENE_OT_freestyle_add_edge_marks_to_keying_set,
SCENE_OT_freestyle_add_face_marks_to_keying_set,
SCENE_OT_freestyle_fill_range_by_selection,
SCENE_OT_freestyle_module_open,
)