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2012-10-23 12:38:47 +00:00
build_files Temporary disable sm_13 for 32bit buildbot -- it requires more than 4GB of memory 2012-10-22 18:10:15 +00:00
doc BGE VideoTexture: add depth buffer access to ImageViewport and ImageRender. 2012-10-20 22:28:44 +00:00
extern style cleanup 2012-10-20 18:46:57 +00:00
intern code cleanup: remove $Id's that crept back in, also osl style edits 2012-10-23 11:47:23 +00:00
release add option to planar decimator to collapse all verts that define face boundries (verts that 2 faces share and have 2 edge users). 2012-10-23 06:13:56 +00:00
source Fix for direct_link of local ID data blocks (node trees in material/lamp/world/scene/texture). These data blocks also need to link the id properties group in their ID base, otherwise custom properties stored in such local node trees will lead to dangling pointers on file load. 2012-10-23 12:38:47 +00:00
CMakeLists.txt remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also remove CTR c++ classes that are no longer used. 2012-10-22 02:39:26 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: add check spelling osl 2012-10-17 01:53:29 +00:00
SConstruct remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also remove CTR c++ classes that are no longer used. 2012-10-22 02:39:26 +00:00