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967d25ac1c
blender
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release
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scripts
History
Daniel Genrich
967d25ac1c
Smoke Patch + additions: a) Applying patch
#22765
by Miika Hämäläinen (domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
2010-07-27 14:53:20 +00:00
..
io
bugfix [
#23046
] export obj "selection only" issue
2010-07-27 10:00:34 +00:00
keyingsets
bugfix [
#22311
] BVH Import broken
2010-05-20 17:23:37 +00:00
modules
in debug mode report the time to load addon modules.
2010-07-26 09:09:53 +00:00
op
bugfix [
#22605
] Context auto-compleate fails first time
2010-07-27 00:38:00 +00:00
presets
bugfix [
#22890
] Setting the Maya keymap gives python errors
2010-07-17 14:34:52 +00:00
templates
Apply first pass of edits to rna values from rna_booleans.txt.
2010-07-15 16:56:04 +00:00
ui
Smoke Patch + additions: a) Applying patch
#22765
by Miika Hämäläinen (domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
2010-07-27 14:53:20 +00:00