0579eaae1f
The idea is to make include statements more explicit and obvious where the file is coming from, additionally reducing chance of wrong header being picked up. For example, it was not obvious whether bvh.h was refferring to builder or traversal, whenter node.h is a generic graph node or a shader node and cases like that. Surely this might look obvious for the active developers, but after some time of not touching the code it becomes less obvious where file is coming from. This was briefly mentioned in T50824 and seems @brecht is fine with such explicitness, but need to agree with all active developers before committing this. Please note that this patch is lacking changes related on GPU/OpenCL support. This will be solved if/when we all agree this is a good idea to move forward. Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner Reviewed By: lukasstockner97, maiself, nirved, dingto Subscribers: brecht Differential Revision: https://developer.blender.org/D2586
263 lines
7.6 KiB
C++
263 lines
7.6 KiB
C++
/*
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* Adapted from code copyright 2009-2010 NVIDIA Corporation
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* Modifications Copyright 2011, Blender Foundation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __BVH_SPLIT_H__
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#define __BVH_SPLIT_H__
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#include "bvh/bvh_build.h"
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#include "bvh/bvh_params.h"
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CCL_NAMESPACE_BEGIN
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class BVHBuild;
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struct Transform;
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/* Object Split */
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class BVHObjectSplit
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{
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public:
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float sah;
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int dim;
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int num_left;
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BoundBox left_bounds;
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BoundBox right_bounds;
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BVHObjectSplit() {}
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BVHObjectSplit(BVHBuild *builder,
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BVHSpatialStorage *storage,
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const BVHRange& range,
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vector<BVHReference> *references,
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float nodeSAH,
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const BVHUnaligned *unaligned_heuristic = NULL,
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const Transform *aligned_space = NULL);
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void split(BVHRange& left,
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BVHRange& right,
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const BVHRange& range);
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protected:
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BVHSpatialStorage *storage_;
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vector<BVHReference> *references_;
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const BVHUnaligned *unaligned_heuristic_;
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const Transform *aligned_space_;
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__forceinline BoundBox get_prim_bounds(const BVHReference& prim) const
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{
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if(aligned_space_ == NULL) {
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return prim.bounds();
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}
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else {
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return unaligned_heuristic_->compute_aligned_prim_boundbox(
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prim, *aligned_space_);
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}
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}
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};
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/* Spatial Split */
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class BVHSpatialSplit
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{
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public:
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float sah;
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int dim;
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float pos;
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BVHSpatialSplit() : sah(FLT_MAX),
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dim(0),
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pos(0.0f),
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storage_(NULL),
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references_(NULL) {}
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BVHSpatialSplit(const BVHBuild& builder,
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BVHSpatialStorage *storage,
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const BVHRange& range,
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vector<BVHReference> *references,
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float nodeSAH,
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const BVHUnaligned *unaligned_heuristic = NULL,
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const Transform *aligned_space = NULL);
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void split(BVHBuild *builder,
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BVHRange& left,
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BVHRange& right,
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const BVHRange& range);
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void split_reference(const BVHBuild& builder,
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BVHReference& left,
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BVHReference& right,
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const BVHReference& ref,
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int dim,
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float pos);
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protected:
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BVHSpatialStorage *storage_;
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vector<BVHReference> *references_;
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const BVHUnaligned *unaligned_heuristic_;
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const Transform *aligned_space_;
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/* Lower-level functions which calculates boundaries of left and right nodes
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* needed for spatial split.
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*
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* Operates directly with primitive specified by it's index, reused by higher
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* level splitting functions.
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*/
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void split_triangle_primitive(const Mesh *mesh,
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const Transform *tfm,
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int prim_index,
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int dim,
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float pos,
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BoundBox& left_bounds,
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BoundBox& right_bounds);
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void split_curve_primitive(const Mesh *mesh,
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const Transform *tfm,
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int prim_index,
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int segment_index,
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int dim,
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float pos,
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BoundBox& left_bounds,
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BoundBox& right_bounds);
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/* Lower-level functions which calculates boundaries of left and right nodes
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* needed for spatial split.
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*
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* Operates with BVHReference, internally uses lower level API functions.
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*/
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void split_triangle_reference(const BVHReference& ref,
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const Mesh *mesh,
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int dim,
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float pos,
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BoundBox& left_bounds,
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BoundBox& right_bounds);
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void split_curve_reference(const BVHReference& ref,
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const Mesh *mesh,
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int dim,
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float pos,
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BoundBox& left_bounds,
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BoundBox& right_bounds);
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void split_object_reference(const Object *object,
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int dim,
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float pos,
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BoundBox& left_bounds,
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BoundBox& right_bounds);
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__forceinline BoundBox get_prim_bounds(const BVHReference& prim) const
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{
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if(aligned_space_ == NULL) {
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return prim.bounds();
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}
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else {
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return unaligned_heuristic_->compute_aligned_prim_boundbox(
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prim, *aligned_space_);
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}
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}
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__forceinline float3 get_unaligned_point(const float3& point) const
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{
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if(aligned_space_ == NULL) {
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return point;
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}
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else {
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return transform_point(aligned_space_, point);
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}
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}
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};
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/* Mixed Object-Spatial Split */
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class BVHMixedSplit
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{
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public:
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BVHObjectSplit object;
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BVHSpatialSplit spatial;
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float leafSAH;
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float nodeSAH;
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float minSAH;
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bool no_split;
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BoundBox bounds;
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BVHMixedSplit() {}
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__forceinline BVHMixedSplit(BVHBuild *builder,
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BVHSpatialStorage *storage,
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const BVHRange& range,
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vector<BVHReference> *references,
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int level,
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const BVHUnaligned *unaligned_heuristic = NULL,
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const Transform *aligned_space = NULL)
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{
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if(aligned_space == NULL) {
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bounds = range.bounds();
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}
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else {
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bounds = unaligned_heuristic->compute_aligned_boundbox(
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range,
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&references->at(0),
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*aligned_space);
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}
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/* find split candidates. */
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float area = bounds.safe_area();
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leafSAH = area * builder->params.primitive_cost(range.size());
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nodeSAH = area * builder->params.node_cost(2);
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object = BVHObjectSplit(builder,
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storage,
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range,
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references,
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nodeSAH,
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unaligned_heuristic,
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aligned_space);
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if(builder->params.use_spatial_split && level < BVHParams::MAX_SPATIAL_DEPTH) {
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BoundBox overlap = object.left_bounds;
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overlap.intersect(object.right_bounds);
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if(overlap.safe_area() >= builder->spatial_min_overlap) {
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spatial = BVHSpatialSplit(*builder,
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storage,
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range,
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references,
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nodeSAH,
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unaligned_heuristic,
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aligned_space);
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}
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}
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/* leaf SAH is the lowest => create leaf. */
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minSAH = min(min(leafSAH, object.sah), spatial.sah);
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no_split = (minSAH == leafSAH &&
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builder->range_within_max_leaf_size(range, *references));
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}
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__forceinline void split(BVHBuild *builder,
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BVHRange& left,
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BVHRange& right,
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const BVHRange& range)
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{
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if(builder->params.use_spatial_split && minSAH == spatial.sah)
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spatial.split(builder, left, right, range);
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if(!left.size() || !right.size())
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object.split(left, right, range);
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}
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};
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CCL_NAMESPACE_END
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#endif /* __BVH_SPLIT_H__ */
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