blender/build_files/build_environment
Stefan Werner 9715ad5aca macOS: Support arm64 architecture.
Enabling all `make deps` dependencies with the exception of Embree and OIDN.
After that, Blender can be compiled on an Apple Silicon Mac just like on any
Intel based Mac. There are still compiler warnings that need to be
investigated and there are probably a couple of bug still to be discovered
and to be fixed.

Most patches to the dependencies are simple and are about disabling SSE and
setting the proper architecture to compiile for. Notable exception is Python,
where I back ported a yet to be accepted PR for upstream Python:
https://github.com/python/cpython/pull/21249

Cross compiling or buliding a Universal Binary is not supported yet.
The minimum macOS target version for x86_64 remains at 10.13, the target
for arm64 is 11.00.

Differential Revision: https://developer.blender.org/D8236
2020-07-16 09:37:38 +02:00
..
cmake macOS: Support arm64 architecture. 2020-07-16 09:37:38 +02:00
patches macOS: Support arm64 architecture. 2020-07-16 09:37:38 +02:00
windows Build: upgrade to OpenEXR 2.4.0, OpenVDB 7.0.0 and Boost 1.70.0 2020-01-20 09:43:28 +01:00
CMakeLists.txt macOS: Support arm64 architecture. 2020-07-16 09:37:38 +02:00
dependencies.dot Build: upgrade to OpenEXR 2.4.0, OpenVDB 7.0.0 and Boost 1.70.0 2020-01-20 09:43:28 +01:00
install_deps.sh USD: Upgrade library 20.02 → 20.05 2020-06-19 17:37:14 +02:00