blender/intern/cycles/util/util_task.h
Thomas Dinges 9732c6283e Cycles / CPU Rendering:
* "Auto Detect" now again uses the umber of cores, instead number of cores + 1.

This was added before we had Tile rendering and benchmarks on several systems showed that there is no gain with this now. There might be some slight difference (0.5% or so) slower/faster depending on the scene, but this is negligible.
2013-07-20 00:40:03 +00:00

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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __UTIL_TASK_H__
#define __UTIL_TASK_H__
#include "util_list.h"
#include "util_thread.h"
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
class Task;
class TaskPool;
class TaskScheduler;
typedef boost::function<void(void)> TaskRunFunction;
/* Task
*
* Base class for tasks to be executed in threads. */
class Task
{
public:
Task() {};
Task(const TaskRunFunction& run_) : run(run_) {}
virtual ~Task() {}
TaskRunFunction run;
};
/* Task Pool
*
* Pool of tasks that will be executed by the central TaskScheduler.For each
* pool, we can wait for all tasks to be done, or cancel them before they are
* done.
*
* The run callback that actually executes the task may be create like this:
* function_bind(&MyClass::task_execute, this, _1, _2) */
class TaskPool
{
public:
TaskPool();
~TaskPool();
void push(Task *task, bool front = false);
void push(const TaskRunFunction& run, bool front = false);
void wait_work(); /* work and wait until all tasks are done */
void cancel(); /* cancel all tasks, keep worker threads running */
void stop(); /* stop all worker threads */
bool cancelled(); /* for worker threads, test if cancelled */
protected:
friend class TaskScheduler;
void num_decrease(int done);
void num_increase();
thread_mutex num_mutex;
thread_condition_variable num_cond;
volatile int num;
volatile bool do_cancel;
};
/* Task Scheduler
*
* Central scheduler that holds running threads ready to execute tasks. A singe
* queue holds the task from all pools. */
class TaskScheduler
{
public:
static void init(int num_threads = 0);
static void exit();
/* number of threads that can work on task */
static int num_threads() { return threads.size(); }
/* test if any session is using the scheduler */
static bool active() { return users != 0; }
protected:
friend class TaskPool;
struct Entry {
Task *task;
TaskPool *pool;
};
static thread_mutex mutex;
static int users;
static vector<thread*> threads;
static volatile bool do_exit;
static list<Entry> queue;
static thread_mutex queue_mutex;
static thread_condition_variable queue_cond;
static void thread_run(int thread_id);
static bool thread_wait_pop(Entry& entry);
static void push(Entry& entry, bool front);
static void clear(TaskPool *pool);
};
CCL_NAMESPACE_END
#endif