blender/source/gameengine
2012-07-29 23:53:21 +00:00
..
BlenderRoutines style cleanup 2012-07-21 22:58:08 +00:00
Converter BGE: Fix for [#31993] "BGE Vertex deformer optimized method does not work properly" reported by Mario Mey plus some other cleanup. The bug was caused by not taking the object matrix into account when doing the transforms (when I developed the deformer, my test file had the object at the origin...). 2012-07-29 23:49:17 +00:00
Expressions style cleanup 2012-07-21 22:58:08 +00:00
GameLogic style cleanup 2012-07-21 22:58:08 +00:00
GamePlayer style cleanup 2012-07-21 22:58:08 +00:00
Ketsji BGE: When using the "Restrict Animation Updates" option, animations are now truly frame rate independent. Thanks to vrav for reporting the issue in IRC. 2012-07-29 23:53:21 +00:00
Network optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
Physics BGE: Fixing a memory leaked caused by the character controller (CcdPhysicsController::m_characterController was not getting freed). 2012-07-29 00:34:18 +00:00
Rasterizer BGE: Fixing a performance regression with 2D filters. My changes caused a check to fail every frame resulting in constant recreation of textures. 2012-07-28 09:45:39 +00:00
SceneGraph style cleanup 2012-07-21 22:58:08 +00:00
VideoTexture Getting rid of some GLEW warnings when compiling ge_videotex in SCons. 2012-07-27 21:54:07 +00:00
CMakeLists.txt code cleanup: remove mode comments, these were applied very un-evenly across a few files. 2012-05-27 13:22:43 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00