blender/source/gameengine/Physics
Mitchell Stokes 2e20c16897 Fix T38895: Unstable behavior using VehicleWrapper after Bullet 2.82 update
The Bullet 2.82 update uses a different method for ray casting that
seems incompatible with our older files. So, for now we just force the
vehicle physics to use the older ray casting method.
2014-05-16 10:44:01 -07:00
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Bullet Fix T38895: Unstable behavior using VehicleWrapper after Bullet 2.82 update 2014-05-16 10:44:01 -07:00
common BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController 2014-04-23 19:39:57 -07:00
Dummy BGE Cleanup: Physics conversion is now handled by PHY_IPhysicsEnvironment 2014-04-23 18:39:33 -07:00