blender/intern/itasc/kdl/frameacc.inl

599 lines
14 KiB
C++

/*****************************************************************************
* \file
* provides inline functions of rrframes.h
*
* \author
* Erwin Aertbelien, Div. PMA, Dep. of Mech. Eng., K.U.Leuven
*
* \version
* ORO_Geometry V0.2
*
* \par History
* - $log$
*
* \par Release
* $Id: frameacc.inl 19905 2009-04-23 13:29:54Z ben2610 $
* $Name: $
****************************************************************************/
/////////////////// VectorAcc /////////////////////////////////////
VectorAcc operator + (const VectorAcc& r1,const VectorAcc& r2) {
return VectorAcc(r1.p+r2.p,r1.v+r2.v,r1.dv+r2.dv);
}
VectorAcc operator - (const VectorAcc& r1,const VectorAcc& r2) {
return VectorAcc(r1.p-r2.p, r1.v-r2.v, r1.dv-r2.dv);
}
VectorAcc operator + (const Vector& r1,const VectorAcc& r2) {
return VectorAcc(r1+r2.p,r2.v,r2.dv);
}
VectorAcc operator - (const Vector& r1,const VectorAcc& r2) {
return VectorAcc(r1-r2.p, -r2.v, -r2.dv);
}
VectorAcc operator + (const VectorAcc& r1,const Vector& r2) {
return VectorAcc(r1.p+r2,r1.v,r1.dv);
}
VectorAcc operator - (const VectorAcc& r1,const Vector& r2) {
return VectorAcc(r1.p-r2, r1.v, r1.dv);
}
// unary -
VectorAcc operator - (const VectorAcc& r) {
return VectorAcc(-r.p,-r.v,-r.dv);
}
// cross prod.
VectorAcc operator * (const VectorAcc& r1,const VectorAcc& r2) {
return VectorAcc(r1.p*r2.p,
r1.p*r2.v+r1.v*r2.p,
r1.dv*r2.p+2*r1.v*r2.v+r1.p*r2.dv
);
}
VectorAcc operator * (const VectorAcc& r1,const Vector& r2) {
return VectorAcc(r1.p*r2, r1.v*r2, r1.dv*r2 );
}
VectorAcc operator * (const Vector& r1,const VectorAcc& r2) {
return VectorAcc(r1*r2.p, r1*r2.v, r1*r2.dv );
}
// scalar mult.
VectorAcc operator * (double r1,const VectorAcc& r2) {
return VectorAcc(r1*r2.p, r1*r2.v, r1*r2.dv );
}
VectorAcc operator * (const VectorAcc& r1,double r2) {
return VectorAcc(r1.p*r2, r1.v*r2, r1.dv*r2 );
}
VectorAcc operator * (const doubleAcc& r1,const VectorAcc& r2) {
return VectorAcc(r1.t*r2.p,
r1.t*r2.v + r1.d*r2.p,
r1.t*r2.dv + 2*r1.d*r2.v + r1.dd*r2.p
);
}
VectorAcc operator * (const VectorAcc& r2,const doubleAcc& r1) {
return VectorAcc(r1.t*r2.p,
r1.t*r2.v + r1.d*r2.p,
r1.t*r2.dv + 2*r1.d*r2.v + r1.dd*r2.p
);
}
VectorAcc& VectorAcc::operator = (const VectorAcc& arg) {
p=arg.p;
v=arg.v;
dv=arg.dv;
return *this;
}
VectorAcc& VectorAcc::operator = (const Vector& arg) {
p=arg;
v=Vector::Zero();
dv=Vector::Zero();
return *this;
}
VectorAcc& VectorAcc::operator += (const VectorAcc& arg) {
p+=arg.p;
v+=arg.v;
dv+= arg.dv;
return *this;
}
VectorAcc& VectorAcc::operator -= (const VectorAcc& arg) {
p-=arg.p;
v-=arg.v;
dv-=arg.dv;
return *this;
}
VectorAcc VectorAcc::Zero() {
return VectorAcc(Vector::Zero(),Vector::Zero(),Vector::Zero());
}
void VectorAcc::ReverseSign() {
p.ReverseSign();
v.ReverseSign();
dv.ReverseSign();
}
doubleAcc VectorAcc::Norm() {
doubleAcc res;
res.t = p.Norm();
res.d = dot(p,v)/res.t;
res.dd = (dot(p,dv)+dot(v,v)-res.d*res.d)/res.t;
return res;
}
doubleAcc dot(const VectorAcc& lhs,const VectorAcc& rhs) {
return doubleAcc( dot(lhs.p,rhs.p),
dot(lhs.p,rhs.v)+dot(lhs.v,rhs.p),
dot(lhs.p,rhs.dv)+2*dot(lhs.v,rhs.v)+dot(lhs.dv,rhs.p)
);
}
doubleAcc dot(const VectorAcc& lhs,const Vector& rhs) {
return doubleAcc( dot(lhs.p,rhs),
dot(lhs.v,rhs),
dot(lhs.dv,rhs)
);
}
doubleAcc dot(const Vector& lhs,const VectorAcc& rhs) {
return doubleAcc( dot(lhs,rhs.p),
dot(lhs,rhs.v),
dot(lhs,rhs.dv)
);
}
bool Equal(const VectorAcc& r1,const VectorAcc& r2,double eps) {
return (Equal(r1.p,r2.p,eps)
&& Equal(r1.v,r2.v,eps)
&& Equal(r1.dv,r2.dv,eps)
);
}
bool Equal(const Vector& r1,const VectorAcc& r2,double eps) {
return (Equal(r1,r2.p,eps)
&& Equal(Vector::Zero(),r2.v,eps)
&& Equal(Vector::Zero(),r2.dv,eps)
);
}
bool Equal(const VectorAcc& r1,const Vector& r2,double eps) {
return (Equal(r1.p,r2,eps)
&& Equal(r1.v,Vector::Zero(),eps)
&& Equal(r1.dv,Vector::Zero(),eps)
);
}
VectorAcc operator / (const VectorAcc& r1,double r2) {
return r1*(1.0/r2);
}
VectorAcc operator / (const VectorAcc& r2,const doubleAcc& r1) {
return r2*(1.0/r1);
}
/////////////////// RotationAcc /////////////////////////////////////
RotationAcc operator* (const RotationAcc& r1,const RotationAcc& r2) {
return RotationAcc( r1.R * r2.R,
r1.w + r1.R*r2.w,
r1.dw + r1.w*(r1.R*r2.w) + r1.R*r2.dw
);
}
RotationAcc operator* (const Rotation& r1,const RotationAcc& r2) {
return RotationAcc( r1*r2.R, r1*r2.w, r1*r2.dw);
}
RotationAcc operator* (const RotationAcc& r1,const Rotation& r2) {
return RotationAcc( r1.R*r2, r1.w, r1.dw );
}
RotationAcc& RotationAcc::operator = (const RotationAcc& arg) {
R=arg.R;
w=arg.w;
dw=arg.dw;
return *this;
}
RotationAcc& RotationAcc::operator = (const Rotation& arg) {
R = arg;
w = Vector::Zero();
dw = Vector::Zero();
return *this;
}
RotationAcc RotationAcc::Identity() {
return RotationAcc(Rotation::Identity(),Vector::Zero(),Vector::Zero());
}
RotationAcc RotationAcc::Inverse() const {
return RotationAcc(R.Inverse(),-R.Inverse(w),-R.Inverse(dw));
}
VectorAcc RotationAcc::Inverse(const VectorAcc& arg) const {
VectorAcc tmp;
tmp.p = R.Inverse(arg.p);
tmp.v = R.Inverse(arg.v - w * arg.p);
tmp.dv = R.Inverse(arg.dv - dw*arg.p - w*(arg.v+R*tmp.v));
return tmp;
}
VectorAcc RotationAcc::Inverse(const Vector& arg) const {
VectorAcc tmp;
tmp.p = R.Inverse(arg);
tmp.v = R.Inverse(-w*arg);
tmp.dv = R.Inverse(-dw*arg - w*(R*tmp.v));
return tmp;
}
VectorAcc RotationAcc::operator*(const VectorAcc& arg) const {
VectorAcc tmp;
tmp.p = R*arg.p;
tmp.dv = R*arg.v;
tmp.v = w*tmp.p + tmp.dv;
tmp.dv = dw*tmp.p + w*(tmp.v + tmp.dv) + R*arg.dv;
return tmp;
}
VectorAcc operator*(const Rotation& R,const VectorAcc& x) {
return VectorAcc(R*x.p,R*x.v,R*x.dv);
}
VectorAcc RotationAcc::operator*(const Vector& arg) const {
VectorAcc tmp;
tmp.p = R*arg;
tmp.v = w*tmp.p;
tmp.dv = dw*tmp.p + w*tmp.v;
return tmp;
}
/*
// = Rotations
// The Rot... static functions give the value of the appropriate rotation matrix back.
// The DoRot... functions apply a rotation R to *this,such that *this = *this * R.
void RRotation::DoRotX(const RDouble& angle) {
w+=R*Vector(angle.grad,0,0);
R.DoRotX(angle.t);
}
RotationAcc RotationAcc::RotX(const doubleAcc& angle) {
return RotationAcc(Rotation::RotX(angle.t),
Vector(angle.d,0,0),
Vector(angle.dd,0,0)
);
}
void RRotation::DoRotY(const RDouble& angle) {
w+=R*Vector(0,angle.grad,0);
R.DoRotY(angle.t);
}
RotationAcc RotationAcc::RotY(const doubleAcc& angle) {
return RotationAcc(
Rotation::RotX(angle.t),
Vector(0,angle.d,0),
Vector(0,angle.dd,0)
);
}
void RRotation::DoRotZ(const RDouble& angle) {
w+=R*Vector(0,0,angle.grad);
R.DoRotZ(angle.t);
}
RotationAcc RotationAcc::RotZ(const doubleAcc& angle) {
return RotationAcc(
Rotation::RotZ(angle.t),
Vector(0,0,angle.d),
Vector(0,0,angle.dd)
);
}
RRotation RRotation::Rot(const Vector& rotvec,const RDouble& angle)
// rotvec has arbitrary norm
// rotation around a constant vector !
{
Vector v = rotvec.Normalize();
return RRotation(Rotation::Rot2(v,angle.t),v*angle.grad);
}
RRotation RRotation::Rot2(const Vector& rotvec,const RDouble& angle)
// rotvec is normalized.
{
return RRotation(Rotation::Rot2(rotvec,angle.t),rotvec*angle.grad);
}
*/
bool Equal(const RotationAcc& r1,const RotationAcc& r2,double eps) {
return (Equal(r1.w,r2.w,eps) && Equal(r1.R,r2.R,eps) && Equal(r1.dw,r2.dw,eps) );
}
bool Equal(const Rotation& r1,const RotationAcc& r2,double eps) {
return (Equal(Vector::Zero(),r2.w,eps) && Equal(r1,r2.R,eps) &&
Equal(Vector::Zero(),r2.dw,eps) );
}
bool Equal(const RotationAcc& r1,const Rotation& r2,double eps) {
return (Equal(r1.w,Vector::Zero(),eps) && Equal(r1.R,r2,eps) &&
Equal(r1.dw,Vector::Zero(),eps) );
}
// Methods and operators related to FrameAcc
// They all delegate most of the work to RotationAcc and VectorAcc
FrameAcc& FrameAcc::operator = (const FrameAcc& arg) {
M=arg.M;
p=arg.p;
return *this;
}
FrameAcc FrameAcc::Identity() {
return FrameAcc(RotationAcc::Identity(),VectorAcc::Zero());
}
FrameAcc operator *(const FrameAcc& lhs,const FrameAcc& rhs)
{
return FrameAcc(lhs.M*rhs.M,lhs.M*rhs.p+lhs.p);
}
FrameAcc operator *(const FrameAcc& lhs,const Frame& rhs)
{
return FrameAcc(lhs.M*rhs.M,lhs.M*rhs.p+lhs.p);
}
FrameAcc operator *(const Frame& lhs,const FrameAcc& rhs)
{
return FrameAcc(lhs.M*rhs.M,lhs.M*rhs.p+lhs.p);
}
VectorAcc FrameAcc::operator *(const VectorAcc & arg) const
{
return M*arg+p;
}
VectorAcc FrameAcc::operator *(const Vector & arg) const
{
return M*arg+p;
}
VectorAcc FrameAcc::Inverse(const VectorAcc& arg) const
{
return M.Inverse(arg-p);
}
VectorAcc FrameAcc::Inverse(const Vector& arg) const
{
return M.Inverse(arg-p);
}
FrameAcc FrameAcc::Inverse() const
{
return FrameAcc(M.Inverse(),-M.Inverse(p));
}
FrameAcc& FrameAcc::operator =(const Frame & arg)
{
M = arg.M;
p = arg.p;
return *this;
}
bool Equal(const FrameAcc& r1,const FrameAcc& r2,double eps) {
return (Equal(r1.M,r2.M,eps) && Equal(r1.p,r2.p,eps));
}
bool Equal(const Frame& r1,const FrameAcc& r2,double eps) {
return (Equal(r1.M,r2.M,eps) && Equal(r1.p,r2.p,eps));
}
bool Equal(const FrameAcc& r1,const Frame& r2,double eps) {
return (Equal(r1.M,r2.M,eps) && Equal(r1.p,r2.p,eps));
}
Frame FrameAcc::GetFrame() const {
return Frame(M.R,p.p);
}
Twist FrameAcc::GetTwist() const {
return Twist(p.v,M.w);
}
Twist FrameAcc::GetAccTwist() const {
return Twist(p.dv,M.dw);
}
TwistAcc TwistAcc::Zero()
{
return TwistAcc(VectorAcc::Zero(),VectorAcc::Zero());
}
void TwistAcc::ReverseSign()
{
vel.ReverseSign();
rot.ReverseSign();
}
TwistAcc TwistAcc::RefPoint(const VectorAcc& v_base_AB)
// Changes the reference point of the TwistAcc.
// The RVector v_base_AB is expressed in the same base as the TwistAcc
// The RVector v_base_AB is a RVector from the old point to
// the new point.
// Complexity : 6M+6A
{
return TwistAcc(this->vel+this->rot*v_base_AB,this->rot);
}
TwistAcc& TwistAcc::operator-=(const TwistAcc& arg)
{
vel-=arg.vel;
rot -=arg.rot;
return *this;
}
TwistAcc& TwistAcc::operator+=(const TwistAcc& arg)
{
vel+=arg.vel;
rot +=arg.rot;
return *this;
}
TwistAcc operator*(const TwistAcc& lhs,double rhs)
{
return TwistAcc(lhs.vel*rhs,lhs.rot*rhs);
}
TwistAcc operator*(double lhs,const TwistAcc& rhs)
{
return TwistAcc(lhs*rhs.vel,lhs*rhs.rot);
}
TwistAcc operator/(const TwistAcc& lhs,double rhs)
{
return TwistAcc(lhs.vel/rhs,lhs.rot/rhs);
}
TwistAcc operator*(const TwistAcc& lhs,const doubleAcc& rhs)
{
return TwistAcc(lhs.vel*rhs,lhs.rot*rhs);
}
TwistAcc operator*(const doubleAcc& lhs,const TwistAcc& rhs)
{
return TwistAcc(lhs*rhs.vel,lhs*rhs.rot);
}
TwistAcc operator/(const TwistAcc& lhs,const doubleAcc& rhs)
{
return TwistAcc(lhs.vel/rhs,lhs.rot/rhs);
}
// addition of TwistAcc's
TwistAcc operator+(const TwistAcc& lhs,const TwistAcc& rhs)
{
return TwistAcc(lhs.vel+rhs.vel,lhs.rot+rhs.rot);
}
TwistAcc operator-(const TwistAcc& lhs,const TwistAcc& rhs)
{
return TwistAcc(lhs.vel-rhs.vel,lhs.rot-rhs.rot);
}
// unary -
TwistAcc operator-(const TwistAcc& arg)
{
return TwistAcc(-arg.vel,-arg.rot);
}
TwistAcc RotationAcc::Inverse(const TwistAcc& arg) const
{
return TwistAcc(Inverse(arg.vel),Inverse(arg.rot));
}
TwistAcc RotationAcc::operator * (const TwistAcc& arg) const
{
return TwistAcc((*this)*arg.vel,(*this)*arg.rot);
}
TwistAcc RotationAcc::Inverse(const Twist& arg) const
{
return TwistAcc(Inverse(arg.vel),Inverse(arg.rot));
}
TwistAcc RotationAcc::operator * (const Twist& arg) const
{
return TwistAcc((*this)*arg.vel,(*this)*arg.rot);
}
TwistAcc FrameAcc::operator * (const TwistAcc& arg) const
{
TwistAcc tmp;
tmp.rot = M*arg.rot;
tmp.vel = M*arg.vel+p*tmp.rot;
return tmp;
}
TwistAcc FrameAcc::operator * (const Twist& arg) const
{
TwistAcc tmp;
tmp.rot = M*arg.rot;
tmp.vel = M*arg.vel+p*tmp.rot;
return tmp;
}
TwistAcc FrameAcc::Inverse(const TwistAcc& arg) const
{
TwistAcc tmp;
tmp.rot = M.Inverse(arg.rot);
tmp.vel = M.Inverse(arg.vel-p*arg.rot);
return tmp;
}
TwistAcc FrameAcc::Inverse(const Twist& arg) const
{
TwistAcc tmp;
tmp.rot = M.Inverse(arg.rot);
tmp.vel = M.Inverse(arg.vel-p*arg.rot);
return tmp;
}
Twist TwistAcc::GetTwist() const {
return Twist(vel.p,rot.p);
}
Twist TwistAcc::GetTwistDot() const {
return Twist(vel.v,rot.v);
}
bool Equal(const TwistAcc& a,const TwistAcc& b,double eps) {
return (Equal(a.rot,b.rot,eps)&&
Equal(a.vel,b.vel,eps) );
}
bool Equal(const Twist& a,const TwistAcc& b,double eps) {
return (Equal(a.rot,b.rot,eps)&&
Equal(a.vel,b.vel,eps) );
}
bool Equal(const TwistAcc& a,const Twist& b,double eps) {
return (Equal(a.rot,b.rot,eps)&&
Equal(a.vel,b.vel,eps) );
}