blender/intern/cycles/kernel/shaders/node_vector_transform.osl

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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "stdosl.h"
shader node_vector_transform(
string type = "vector",
string convert_from = "world",
string convert_to = "object",
vector VectorIn = vector(0.0, 0.0, 0.0),
output vector VectorOut = vector(0.0, 0.0, 0.0))
{
if (type == "vector" || type == "normal") {
VectorOut = transform(convert_from, convert_to, VectorIn);
if (type == "normal")
VectorOut = normalize(VectorOut);
}
else if (type == "point") {
point Point = (point)VectorIn;
VectorOut = transform(convert_from, convert_to, Point);
}
}