blender/scripts/startup/bl_ui/properties_object.py
2023-03-01 22:12:18 +11:00

424 lines
14 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
from bl_ui.properties_animviz import (
MotionPathButtonsPanel,
MotionPathButtonsPanel_display,
)
import bpy
from bpy.types import Panel, Menu
from rna_prop_ui import PropertyPanel
class ObjectButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"
class OBJECT_PT_context_object(ObjectButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
def draw(self, context):
layout = self.layout
space = context.space_data
if space.use_pin_id:
layout.template_ID(space, "pin_id")
else:
row = layout.row()
row.template_ID(context.view_layer.objects, "active", filter='AVAILABLE')
class OBJECT_PT_transform(ObjectButtonsPanel, Panel):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
col = layout.column()
row = col.row(align=True)
row.prop(ob, "location")
row.use_property_decorate = False
row.prop(ob, "lock_location", text="", emboss=False, icon='DECORATE_UNLOCKED')
rotation_mode = ob.rotation_mode
if rotation_mode == 'QUATERNION':
col = layout.column()
row = col.row(align=True)
row.prop(ob, "rotation_quaternion", text="Rotation")
sub = row.column(align=True)
sub.use_property_decorate = False
sub.prop(ob, "lock_rotation_w", text="", emboss=False, icon='DECORATE_UNLOCKED')
sub.prop(ob, "lock_rotation", text="", emboss=False, icon='DECORATE_UNLOCKED')
elif rotation_mode == 'AXIS_ANGLE':
col = layout.column()
row = col.row(align=True)
row.prop(ob, "rotation_axis_angle", text="Rotation")
sub = row.column(align=True)
sub.use_property_decorate = False
sub.prop(ob, "lock_rotation_w", text="", emboss=False, icon='DECORATE_UNLOCKED')
sub.prop(ob, "lock_rotation", text="", emboss=False, icon='DECORATE_UNLOCKED')
else:
col = layout.column()
row = col.row(align=True)
row.prop(ob, "rotation_euler", text="Rotation")
row.use_property_decorate = False
row.prop(ob, "lock_rotation", text="", emboss=False, icon='DECORATE_UNLOCKED')
row = layout.row(align=True)
row.prop(ob, "rotation_mode", text="Mode")
row.label(text="", icon='BLANK1')
col = layout.column()
row = col.row(align=True)
row.prop(ob, "scale")
row.use_property_decorate = False
row.prop(ob, "lock_scale", text="", emboss=False, icon='DECORATE_UNLOCKED')
class OBJECT_PT_delta_transform(ObjectButtonsPanel, Panel):
bl_label = "Delta Transform"
bl_parent_id = "OBJECT_PT_transform"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
col = layout.column()
col.prop(ob, "delta_location", text="Location")
rotation_mode = ob.rotation_mode
if rotation_mode == 'QUATERNION':
col.prop(ob, "delta_rotation_quaternion", text="Rotation")
elif rotation_mode == 'AXIS_ANGLE':
pass
else:
col.prop(ob, "delta_rotation_euler", text="Rotation")
col.prop(ob, "delta_scale", text="Scale")
class OBJECT_PT_relations(ObjectButtonsPanel, Panel):
bl_label = "Relations"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
ob = context.object
col = flow.column()
col.prop(ob, "parent")
sub = col.column()
sub.prop(ob, "parent_type")
parent = ob.parent
if parent and ob.parent_type == 'BONE' and parent.type == 'ARMATURE':
sub.prop_search(ob, "parent_bone", parent.data, "bones")
sub.active = (parent is not None)
sub.prop(ob, "use_camera_lock_parent")
col.separator()
col = flow.column()
col.prop(ob, "track_axis", text="Tracking Axis")
col.prop(ob, "up_axis", text="Up Axis")
col.separator()
col = flow.column()
col.prop(ob, "pass_index")
class COLLECTION_MT_context_menu(Menu):
bl_label = "Collection Specials"
def draw(self, _context):
layout = self.layout
layout.operator("object.collection_unlink", icon='X')
layout.operator("object.collection_objects_select")
layout.operator("object.instance_offset_from_cursor")
class OBJECT_PT_collections(ObjectButtonsPanel, Panel):
bl_label = "Collections"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
obj = context.object
row = layout.row(align=True)
if bpy.data.collections:
row.operator("object.collection_link", text="Add to Collection")
else:
row.operator("object.collection_add", text="Add to Collection")
row.operator("object.collection_add", text="", icon='ADD')
for collection in obj.users_collection:
col = layout.column(align=True)
col.context_pointer_set("collection", collection)
row = col.box().row()
row.prop(collection, "name", text="")
row.operator("object.collection_remove", text="", icon='X', emboss=False)
row.menu("COLLECTION_MT_context_menu", icon='DOWNARROW_HLT', text="")
row = col.box().row()
row.prop(collection, "instance_offset", text="")
class OBJECT_PT_display(ObjectButtonsPanel, Panel):
bl_label = "Viewport Display"
bl_options = {'DEFAULT_CLOSED'}
bl_order = 10
def draw(self, context):
layout = self.layout
layout.use_property_split = True
obj = context.object
obj_type = obj.type
is_geometry = (obj_type in {'MESH', 'CURVE', 'SURFACE', 'META', 'FONT', 'VOLUME', 'CURVES', 'POINTCLOUD'})
has_bounds = (is_geometry or obj_type in {'LATTICE', 'ARMATURE'})
is_wire = (obj_type in {'CAMERA', 'EMPTY'})
is_empty_image = (obj_type == 'EMPTY' and obj.empty_display_type == 'IMAGE')
is_dupli = (obj.instance_type != 'NONE')
is_gpencil = (obj_type == 'GPENCIL')
col = layout.column(heading="Show")
col.prop(obj, "show_name", text="Name")
col.prop(obj, "show_axis", text="Axes")
# Makes no sense for cameras, armatures, etc.!
# but these settings do apply to dupli instances
if is_geometry or is_dupli:
col.prop(obj, "show_wire", text="Wireframe")
if obj_type == 'MESH' or is_dupli:
col.prop(obj, "show_all_edges", text="All Edges")
if is_geometry:
col.prop(obj, "show_texture_space", text="Texture Space")
col.prop(obj.display, "show_shadows", text="Shadow")
col.prop(obj, "show_in_front", text="In Front")
# if obj_type == 'MESH' or is_empty_image:
# col.prop(obj, "show_transparent", text="Transparency")
sub = layout.column()
if is_wire:
# wire objects only use the max. display type for duplis
sub.active = is_dupli
sub.prop(obj, "display_type", text="Display As")
if is_geometry or is_dupli or is_empty_image or is_gpencil:
# Only useful with object having faces/materials...
col.prop(obj, "color")
if has_bounds:
col = layout.column(align=False, heading="Bounds")
col.use_property_decorate = False
row = col.row(align=True)
sub = row.row(align=True)
sub.prop(obj, "show_bounds", text="")
sub = sub.row(align=True)
sub.active = obj.show_bounds or (obj.display_type == 'BOUNDS')
sub.prop(obj, "display_bounds_type", text="")
row.prop_decorator(obj, "display_bounds_type")
class OBJECT_PT_instancing(ObjectButtonsPanel, Panel):
bl_label = "Instancing"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
ob = context.object
# FONT objects need (vertex) instancing for the 'Object Font' feature
return (ob.type in {'MESH', 'EMPTY', 'FONT'})
def draw(self, context):
layout = self.layout
ob = context.object
row = layout.row()
row.prop(ob, "instance_type", expand=True)
layout.use_property_split = True
if ob.instance_type == 'VERTS':
layout.prop(ob, "use_instance_vertices_rotation", text="Align to Vertex Normal")
elif ob.instance_type == 'COLLECTION':
col = layout.column()
col.prop(ob, "instance_collection", text="Collection")
if ob.instance_type != 'NONE' or ob.particle_systems:
col = layout.column(heading="Show Instancer", align=True)
col.prop(ob, "show_instancer_for_viewport", text="Viewport")
col.prop(ob, "show_instancer_for_render", text="Render")
class OBJECT_PT_instancing_size(ObjectButtonsPanel, Panel):
bl_label = "Scale by Face Size"
bl_parent_id = "OBJECT_PT_instancing"
@classmethod
def poll(cls, context):
ob = context.object
return ob.instance_type == 'FACES'
def draw_header(self, context):
ob = context.object
self.layout.prop(ob, "use_instance_faces_scale", text="")
def draw(self, context):
layout = self.layout
ob = context.object
layout.use_property_split = True
layout.active = ob.use_instance_faces_scale
layout.prop(ob, "instance_faces_scale", text="Factor")
class OBJECT_PT_lineart(ObjectButtonsPanel, Panel):
bl_label = "Line Art"
bl_options = {'DEFAULT_CLOSED'}
bl_order = 10
@classmethod
def poll(cls, context):
ob = context.object
return (ob.type in {'MESH', 'FONT', 'CURVE', 'SURFACE'})
def draw(self, context):
layout = self.layout
lineart = context.object.lineart
layout.use_property_split = True
layout.prop(lineart, "usage")
layout.use_property_split = True
row = layout.row(heading="Override Crease")
row.prop(lineart, "use_crease_override", text="")
subrow = row.row()
subrow.active = lineart.use_crease_override
subrow.prop(lineart, "crease_threshold", slider=True, text="")
row = layout.row(heading="Intersection Priority")
row.prop(lineart, "use_intersection_priority_override", text="")
subrow = row.row()
subrow.active = lineart.use_intersection_priority_override
subrow.prop(lineart, "intersection_priority", text="")
class OBJECT_PT_motion_paths(MotionPathButtonsPanel, Panel):
# bl_label = "Object Motion Paths"
bl_context = "object"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.object)
def draw(self, context):
# layout = self.layout
ob = context.object
avs = ob.animation_visualization
mpath = ob.motion_path
self.draw_settings(context, avs, mpath)
class OBJECT_PT_motion_paths_display(MotionPathButtonsPanel_display, Panel):
# bl_label = "Object Motion Paths"
bl_context = "object"
bl_parent_id = "OBJECT_PT_motion_paths"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return (context.object)
def draw(self, context):
# layout = self.layout
ob = context.object
avs = ob.animation_visualization
mpath = ob.motion_path
self.draw_settings(context, avs, mpath)
class OBJECT_PT_visibility(ObjectButtonsPanel, Panel):
bl_label = "Visibility"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH', 'BLENDER_WORKBENCH_NEXT'}
@classmethod
def poll(cls, context):
return (context.object) and (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout = self.layout
ob = context.object
layout.prop(ob, "hide_select", text="Selectable", toggle=False, invert_checkbox=True)
col = layout.column(heading="Show In")
col.prop(ob, "hide_viewport", text="Viewports", toggle=False, invert_checkbox=True)
col.prop(ob, "hide_render", text="Renders", toggle=False, invert_checkbox=True)
if context.object.type == 'GPENCIL':
col = layout.column(heading="Grease Pencil")
col.prop(ob, "use_grease_pencil_lights", toggle=False)
layout.separator()
col = layout.column(heading="Mask")
col.prop(ob, "is_holdout")
class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH', 'BLENDER_WORKBENCH_NEXT'}
_context_path = "object"
_property_type = bpy.types.Object
classes = (
OBJECT_PT_context_object,
OBJECT_PT_transform,
OBJECT_PT_delta_transform,
OBJECT_PT_relations,
COLLECTION_MT_context_menu,
OBJECT_PT_collections,
OBJECT_PT_instancing,
OBJECT_PT_instancing_size,
OBJECT_PT_motion_paths,
OBJECT_PT_motion_paths_display,
OBJECT_PT_display,
OBJECT_PT_visibility,
OBJECT_PT_lineart,
OBJECT_PT_custom_props,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)