blender/source/gameengine/VideoTexture/ImageBase.h
Benoit Bolsee 40f1c4f343 BGE: Various render improvements.
bge.logic.setRender(flag) to enable/disable render.
    The render pass is enabled by default but it can be disabled with
    bge.logic.setRender(False).
    Once disabled, the render pass is skipped and a new logic frame starts
    immediately. Note that VSync no longer limits the fps when render is off
    but the 'Use Frame Rate' option in the Render Properties still does.
    To run as many frames as possible, untick the option
    This function is useful when you don't need the default render, e.g.
    when doing offscreen render to an alternate device than the monitor.
    Note that without VSync, you must limit the frame rate by other means.

fbo = bge.render.offScreenCreate(width,height,[,samples=0][,target=bge.render.RAS_OFS_RENDER_BUFFER])
    Use this method to create an offscreen buffer of given size, with given MSAA
    samples and targetting either a render buffer (bge.render.RAS_OFS_RENDER_BUFFER)
    or a texture (bge.render.RAS_OFS_RENDER_TEXTURE). Use the former if you want to
    retrieve the frame buffer on the host and the latter if you want to pass the render
    to another context (texture are proper OGL object, render buffers aren't)
    The object created by this function can only be used as a parameter of the
    bge.texture.ImageRender() constructor to send the the render to the FBO rather
    than to the frame buffer. This is best suited when you want to create a render
    of specific size, or if you need an image with an alpha channel.

bge.texture.<imagetype>.refresh(buffer=None, format="RGBA", ts=-1.0)
    Without arg, the refresh method of the image objects is pretty much a no-op, it
    simply invalidates the image so that on next texture refresh, the image will
    be recalculated.
    It is now possible to pass an optional buffer object to transfer the image (and
    recalculate it if it was invalid) to an external object. The object must implement
    the 'buffer protocol'. The image will be transfered as "RGBA" or "BGRA" pixels
    depending on format argument (only those 2 formats are supported) and ts is an
    optional timestamp in the image depends on it (e.g. VideoFFmpeg playing a video file).
    With this function you don't need anymore to link the image object to a Texture
    object to use: the image object is self-sufficient.

bge.texture.ImageRender(scene, camera, fbo=None)
    Render to buffer is possible by passing a FBO object (see offScreenCreate).

bge.texture.ImageRender.render()
    Allows asynchronous render: call this method to render the scene but without
    extracting the pixels yet. The function returns as soon as the render commands
    have been send to the GPU. The render will proceed asynchronously in the GPU
    while the host can perform other tasks.
    To complete the render, you can either call refresh() directly of refresh the texture
    to which this object is the source. Asynchronous render is useful to achieve optimal
    performance: call render() on frame N and refresh() on frame N+1 to give as much as
    time as possible to the GPU to render the frame while the game engine can perform other tasks.

Support negative scale on camera.
    Camera scale was previously ignored in the BGE.
    It is now injected in the modelview matrix as a vertical or horizontal flip
    of the scene (respectively if scaleY<0 and scaleX<0).
    Note that the actual value of the scale is not used, only the sign.
    This allows to flip the image produced by ImageRender() without any performance
    degradation: the flip is integrated in the render itself.

Optimized image transfer from ImageRender to buffer.
    Previously, images that were transferred to the host were always going through
    buffers in VideoTexture. It is now possible to transfer ImageRender
    images to external buffer without intermediate copy (i.e. directly from OGL to buffer)
    if the attributes of the ImageRender objects are set as follow:
       flip=False, alpha=True, scale=False, depth=False, zbuff=False.
       (if you need to flip the image, use camera negative scale)
2016-06-11 22:05:20 +02:00

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright (c) 2007 The Zdeno Ash Miklas
*
* This source file is part of blendTex library
*
* Contributor(s):
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file ImageBase.h
* \ingroup bgevideotex
*/
#ifndef __IMAGEBASE_H__
#define __IMAGEBASE_H__
#include "Common.h"
#include <vector>
#include "EXP_PyObjectPlus.h"
#include "PyTypeList.h"
#include "FilterBase.h"
#include "glew-mx.h"
// forward declarations
struct PyImage;
class ImageSource;
/// type for list of image sources
typedef std::vector<ImageSource*> ImageSourceList;
/// base class for image filters
class ImageBase
{
public:
/// constructor
ImageBase (bool staticSrc = false);
/// destructor
virtual ~ImageBase(void);
/// release contained objects, if returns true, object should be deleted
virtual bool release(void);
/// is an image available
bool isImageAvailable(void)
{ return m_avail; }
/// get image
unsigned int *getImage(unsigned int texId = 0, double timestamp=-1.0);
/// get image size
short * getSize(void) { return m_size; }
/// get image buffer size
unsigned long getBuffSize(void)
{ return m_size[0] * m_size[1] * sizeof(unsigned int); }
/// refresh image - invalidate its current content
virtual void refresh(void);
/// get scale
bool getScale(void) { return m_scale; }
/// set scale
void setScale(bool scale) { m_scale = scale; m_scaleChange = true; }
/// get vertical flip
bool getFlip(void) { return m_flip; }
/// set vertical flip
void setFlip(bool flip) { m_flip = flip; }
/// get Z buffer
bool getZbuff(void) { return m_zbuff; }
/// set Z buffer
void setZbuff(bool zbuff) { m_zbuff = zbuff; }
/// get depth
bool getDepth(void) { return m_depth; }
/// set depth
void setDepth(bool depth) { m_depth = depth; }
/// get source object
PyImage * getSource(const char *id);
/// set source object, return true, if source was set
bool setSource(const char *id, PyImage *source);
/// get pixel filter
PyFilter * getFilter(void) { return m_pyfilter; }
/// set pixel filter
void setFilter(PyFilter * filt);
/// calculate size(nearest power of 2)
static short calcSize(short size);
/// calculate image from sources and send it to a target buffer instead of a texture
/// format is GL_RGBA or GL_BGRA
virtual bool loadImage(unsigned int *buffer, unsigned int size, unsigned int format, double ts);
/// swap the B and R channel in-place in the image buffer
void swapImageBR();
/// number of buffer pointing to m_image, public because not handled by this class
int m_exports;
protected:
/// image buffer
unsigned int * m_image;
/// image buffer size
unsigned int m_imgSize;
/// image size
short m_size[2];
/// image is available
bool m_avail;
/// scale image to power 2 sizes
bool m_scale;
/// scale was changed
bool m_scaleChange;
/// flip image vertically
bool m_flip;
/// use the Z buffer as a texture
bool m_zbuff;
/// extract the Z buffer with unisgned int precision
bool m_depth;
/// source image list
ImageSourceList m_sources;
/// flag for disabling addition and deletion of sources
bool m_staticSources;
/// pixel filter
PyFilter * m_pyfilter;
/// initialize image data
void init(short width, short height);
/// find source
ImageSourceList::iterator findSource(const char *id);
/// create new source
virtual ImageSource *newSource(const char *id) { return NULL; }
/// check source sizes
bool checkSourceSizes(void);
/// calculate image from sources and set its availability
virtual void calcImage(unsigned int texId, double ts) {}
/// perform loop detection
bool loopDetect(ImageBase * img);
/// template for image conversion
template<class FLT, class SRC> void convImage(FLT & filter, SRC srcBuff,
short * srcSize)
{
// destination buffer
unsigned int * dstBuff = m_image;
// pixel size from filter
unsigned int pixSize = filter.firstPixelSize();
// if no scaling is needed
if (srcSize[0] == m_size[0] && srcSize[1] == m_size[1])
// if flipping isn't required
if (!m_flip)
// copy bitmap
for (short y = 0; y < m_size[1]; ++y)
for (short x = 0; x < m_size[0]; ++x, ++dstBuff, srcBuff += pixSize)
// copy pixel
*dstBuff = filter.convert(srcBuff, x, y, srcSize, pixSize);
// otherwise flip image top to bottom
else
{
// go to last row of image
srcBuff += srcSize[0] * (srcSize[1] - 1) * pixSize;
// copy bitmap
for (short y = m_size[1] - 1; y >= 0; --y, srcBuff -= 2 * srcSize[0] * pixSize)
for (short x = 0; x < m_size[0]; ++x, ++dstBuff, srcBuff += pixSize)
// copy pixel
*dstBuff = filter.convert(srcBuff, x, y, srcSize, pixSize);
}
// else scale picture (nearest neighbor)
else
{
// interpolation accumulator
int accHeight = srcSize[1] >> 1;
// if flipping is required
if (m_flip)
// go to last row of image
srcBuff += srcSize[0] * (srcSize[1] - 1) * pixSize;
// process image rows
for (int y = 0; y < srcSize[1]; ++y)
{
// increase height accum
accHeight += m_size[1];
// if pixel row has to be drawn
if (accHeight >= srcSize[1])
{
// decrease accum
accHeight -= srcSize[1];
// width accum
int accWidth = srcSize[0] >> 1;
// process row
for (int x = 0; x < srcSize[0]; ++x)
{
// increase width accum
accWidth += m_size[0];
// if pixel has to be drawn
if (accWidth >= srcSize[0])
{
// decrease accum
accWidth -= srcSize[0];
// convert pixel
*dstBuff = filter.convert(srcBuff, x, m_flip ? srcSize[1] - y - 1 : y,
srcSize, pixSize);
// next pixel
++dstBuff;
}
// shift source pointer
srcBuff += pixSize;
}
}
// if pixel row will not be drawn
else
// move source pointer to next row
srcBuff += pixSize * srcSize[0];
// if y flipping is required
if (m_flip)
// go to previous row of image
srcBuff -= 2 * pixSize * srcSize[0];
}
}
}
// template for specific filter preprocessing
template <class F, class SRC> void filterImage (F & filt, SRC srcBuff, short *srcSize)
{
// find first filter in chain
FilterBase * firstFilter = NULL;
if (m_pyfilter != NULL) firstFilter = m_pyfilter->m_filter->findFirst();
// if first filter is available
if (firstFilter != NULL)
{
// python wrapper for filter
PyFilter pyFilt;
pyFilt.m_filter = &filt;
// set specified filter as first in chain
firstFilter->setPrevious(&pyFilt, false);
// convert video image
convImage(*(m_pyfilter->m_filter), srcBuff, srcSize);
// delete added filter
firstFilter->setPrevious(NULL, false);
}
// otherwise use given filter for conversion
else convImage(filt, srcBuff, srcSize);
// source was processed
m_avail = true;
}
};
// python structure for image filter
struct PyImage
{
PyObject_HEAD
// source object
ImageBase * m_image;
};
// size of id
const int SourceIdSize = 32;
/// class for source of image
class ImageSource
{
public:
/// constructor
ImageSource (const char *id);
/// destructor
virtual ~ImageSource (void);
/// get id
const char * getId (void) { return m_id; }
/// compare id to argument
bool is (const char *id);
/// get source object
PyImage * getSource (void) { return m_source; }
/// set source object
void setSource (PyImage *source);
/// get image from source
unsigned int * getImage (double ts=-1.0);
/// get buffered image
unsigned int * getImageBuf (void) { return m_image; }
/// refresh source
void refresh (void);
/// get image size
short * getSize (void)
{
static short defSize [] = {0, 0};
return m_source != NULL ? m_source->m_image->getSize() : defSize;
}
protected:
/// id of source
char m_id [SourceIdSize];
/// pointer to source structure
PyImage * m_source;
/// buffered image from source
unsigned int * m_image;
private:
/// default constructor is forbidden
ImageSource (void) {}
};
// list of python image types
extern PyTypeList pyImageTypes;
// functions for python interface
// object initialization
template <class T> static int Image_init(PyObject *pySelf, PyObject *args, PyObject *kwds)
{
PyImage *self = reinterpret_cast<PyImage *>(pySelf);
// create source object
if (self->m_image != NULL) delete self->m_image;
self->m_image = new T();
// initialization succeded
return 0;
}
// object allocation
PyObject *Image_allocNew(PyTypeObject *type, PyObject *args, PyObject *kwds);
// object deallocation
void Image_dealloc(PyImage *self);
// get image data
PyObject *Image_getImage(PyImage *self, char *mode);
// get image size
PyObject *Image_getSize(PyImage *self, void *closure);
// refresh image - invalidate current content
PyObject *Image_refresh(PyImage *self, PyObject *args);
// get scale
PyObject *Image_getScale(PyImage *self, void *closure);
// set scale
int Image_setScale(PyImage *self, PyObject *value, void *closure);
// get flip
PyObject *Image_getFlip(PyImage *self, void *closure);
// set flip
int Image_setFlip(PyImage *self, PyObject *value, void *closure);
// get filter source object
PyObject *Image_getSource(PyImage *self, PyObject *args);
// set filter source object
PyObject *Image_setSource(PyImage *self, PyObject *args);
// get Z buffer
PyObject *Image_getZbuff(PyImage *self, void *closure);
// set Z buffer
int Image_setZbuff(PyImage *self, PyObject *value, void *closure);
// get depth
PyObject *Image_getDepth(PyImage *self, void *closure);
// set depth
int Image_setDepth(PyImage *self, PyObject *value, void *closure);
// get pixel filter object
PyObject *Image_getFilter(PyImage *self, void *closure);
// set pixel filter object
int Image_setFilter(PyImage *self, PyObject *value, void *closure);
// check if a buffer can be extracted
PyObject *Image_valid(PyImage *self, void *closure);
// for buffer access to PyImage objects
extern PyBufferProcs imageBufferProcs;
#endif