blender/doc/python_api/examples/mathutils.py
Campbell Barton 998198a041 mathutils rotate functions for Euler/Quaternion/Matrix/Vector types.
each accept Euler/Quaternion/Matrix types.

eg:
  Euler.rotate(Quaternion(axis, angle))
  Vector.rotate(Euler((pi/2, 0, 0)))

matrix.resize_4x4() and euler.make_compatible() were still returning an instance of themselves, now return None.
2011-02-05 09:57:02 +00:00

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Python

import mathutils
from math import radians
vec = mathutils.Vector((1.0, 2.0, 3.0))
mat_rot = mathutils.Matrix.Rotation(radians(90.0), 4, 'X')
mat_trans = mathutils.Matrix.Translation(vec)
mat = mat_trans * mat_rot
mat.invert()
mat3 = mat.to_3x3()
quat1 = mat.to_quaternion()
quat2 = mat3.to_quaternion()
angle = quat1.difference(quat2)
print(angle)