blender/source/gameengine
Dalai Felinto 9a9d118bbf BGE panels: wip
Logic Panel:
- world settings (moved from world)
 ... that includes physic engine selection + gravity
- game player (from gamesettings, it wasn't wrapped)
- stereo/dome (from gamesettings, it wasn't wrapped)
 ... separated stereom into stereoflag and stereomode
- properties
 ... (didn't touch it)

Buttons Game Panel:
(wip panel)
- Physics (moved from Logic Panel)
 ... it will be a datablock in the future (right Campbell ?)
- Material Physics (not currently implemented)
 ... a datablock link to the materials of an object + the dynamic physic variables

* NOTE:
in readfile.c::do_version I couldn't do if(scene->world). There is something wrong with scenes with an unlinked world. So so far we are ignoring the old values....
2009-07-20 20:28:29 +00:00
..
BlenderRoutines BGE panels: wip 2009-07-20 20:28:29 +00:00
Converter BGE panels: wip 2009-07-20 20:28:29 +00:00
Expressions SCons 2009-07-16 19:41:28 +00:00
GameLogic cmake option to disable SDL, 2009-07-20 10:24:53 +00:00
GamePlayer BGE panels: wip 2009-07-20 20:28:29 +00:00
Ketsji cmake option to disable SDL, 2009-07-20 10:24:53 +00:00
Network 2.50: 2009-06-08 20:08:19 +00:00
Physics SCons 2009-07-16 19:41:28 +00:00
PyDoc BGE Action Actuator setChannel() function was broken in a number of ways. 2009-06-16 18:25:48 +00:00
Rasterizer BGE panels: wip 2009-07-20 20:28:29 +00:00
SceneGraph SCons 2009-07-16 19:41:28 +00:00
VideoTexture SCons 2009-07-16 19:41:28 +00:00
CMakeLists.txt Spring Cleaning 2009-06-21 16:18:38 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Spring Cleaning 2009-06-21 16:18:38 +00:00