0579eaae1f
The idea is to make include statements more explicit and obvious where the file is coming from, additionally reducing chance of wrong header being picked up. For example, it was not obvious whether bvh.h was refferring to builder or traversal, whenter node.h is a generic graph node or a shader node and cases like that. Surely this might look obvious for the active developers, but after some time of not touching the code it becomes less obvious where file is coming from. This was briefly mentioned in T50824 and seems @brecht is fine with such explicitness, but need to agree with all active developers before committing this. Please note that this patch is lacking changes related on GPU/OpenCL support. This will be solved if/when we all agree this is a good idea to move forward. Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner Reviewed By: lukasstockner97, maiself, nirved, dingto Subscribers: brecht Differential Revision: https://developer.blender.org/D2586
333 lines
9.3 KiB
C++
333 lines
9.3 KiB
C++
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __DEVICE_H__
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#define __DEVICE_H__
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#include <stdlib.h>
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#include "device/device_memory.h"
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#include "device/device_task.h"
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#include "util/util_list.h"
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#include "util/util_stats.h"
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#include "util/util_string.h"
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#include "util/util_thread.h"
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#include "util/util_types.h"
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#include "util/util_vector.h"
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CCL_NAMESPACE_BEGIN
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class Progress;
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class RenderTile;
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/* Device Types */
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enum DeviceType {
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DEVICE_NONE,
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DEVICE_CPU,
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DEVICE_OPENCL,
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DEVICE_CUDA,
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DEVICE_NETWORK,
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DEVICE_MULTI
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};
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class DeviceInfo {
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public:
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DeviceType type;
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string description;
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string id; /* used for user preferences, should stay fixed with changing hardware config */
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int num;
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bool display_device;
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bool advanced_shading;
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bool pack_images;
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bool has_bindless_textures; /* flag for GPU and Multi device */
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bool use_split_kernel; /* Denotes if the device is going to run cycles using split-kernel */
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vector<DeviceInfo> multi_devices;
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DeviceInfo()
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{
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type = DEVICE_CPU;
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id = "CPU";
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num = 0;
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display_device = false;
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advanced_shading = true;
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pack_images = false;
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has_bindless_textures = false;
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use_split_kernel = false;
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}
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bool operator==(const DeviceInfo &info) {
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/* Multiple Devices with the same ID would be very bad. */
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assert(id != info.id || (type == info.type && num == info.num && description == info.description));
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return id == info.id;
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}
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};
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class DeviceRequestedFeatures {
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public:
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/* Use experimental feature set. */
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bool experimental;
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/* Maximum number of closures in shader trees. */
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int max_closure;
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/* Selective nodes compilation. */
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/* Identifier of a node group up to which all the nodes needs to be
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* compiled in. Nodes from higher group indices will be ignores.
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*/
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int max_nodes_group;
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/* Features bitfield indicating which features from the requested group
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* will be compiled in. Nodes which corresponds to features which are not
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* in this bitfield will be ignored even if they're in the requested group.
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*/
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int nodes_features;
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/* BVH/sampling kernel features. */
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bool use_hair;
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bool use_object_motion;
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bool use_camera_motion;
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/* Denotes whether baking functionality is needed. */
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bool use_baking;
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/* Use subsurface scattering materials. */
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bool use_subsurface;
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/* Use volume materials. */
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bool use_volume;
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/* Use branched integrator. */
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bool use_integrator_branched;
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/* Use OpenSubdiv patch evaluation */
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bool use_patch_evaluation;
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/* Use Transparent shadows */
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bool use_transparent;
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/* Use various shadow tricks, such as shadow catcher. */
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bool use_shadow_tricks;
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DeviceRequestedFeatures()
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{
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/* TODO(sergey): Find more meaningful defaults. */
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experimental = false;
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max_closure = 0;
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max_nodes_group = 0;
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nodes_features = 0;
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use_hair = false;
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use_object_motion = false;
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use_camera_motion = false;
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use_baking = false;
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use_subsurface = false;
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use_volume = false;
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use_integrator_branched = false;
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use_patch_evaluation = false;
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use_transparent = false;
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use_shadow_tricks = false;
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}
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bool modified(const DeviceRequestedFeatures& requested_features)
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{
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return !(experimental == requested_features.experimental &&
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max_closure == requested_features.max_closure &&
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max_nodes_group == requested_features.max_nodes_group &&
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nodes_features == requested_features.nodes_features &&
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use_hair == requested_features.use_hair &&
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use_object_motion == requested_features.use_object_motion &&
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use_camera_motion == requested_features.use_camera_motion &&
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use_baking == requested_features.use_baking &&
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use_subsurface == requested_features.use_subsurface &&
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use_volume == requested_features.use_volume &&
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use_integrator_branched == requested_features.use_integrator_branched &&
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use_patch_evaluation == requested_features.use_patch_evaluation &&
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use_transparent == requested_features.use_transparent &&
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use_shadow_tricks == requested_features.use_shadow_tricks);
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}
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/* Convert the requested features structure to a build options,
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* which could then be passed to compilers.
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*/
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string get_build_options(void) const
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{
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string build_options = "";
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if(experimental) {
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build_options += "-D__KERNEL_EXPERIMENTAL__ ";
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}
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build_options += "-D__NODES_MAX_GROUP__=" +
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string_printf("%d", max_nodes_group);
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build_options += " -D__NODES_FEATURES__=" +
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string_printf("%d", nodes_features);
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build_options += string_printf(" -D__MAX_CLOSURE__=%d", max_closure);
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if(!use_hair) {
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build_options += " -D__NO_HAIR__";
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}
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if(!use_object_motion) {
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build_options += " -D__NO_OBJECT_MOTION__";
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}
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if(!use_camera_motion) {
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build_options += " -D__NO_CAMERA_MOTION__";
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}
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if(!use_baking) {
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build_options += " -D__NO_BAKING__";
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}
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if(!use_volume) {
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build_options += " -D__NO_VOLUME__";
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}
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if(!use_subsurface) {
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build_options += " -D__NO_SUBSURFACE__";
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}
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if(!use_integrator_branched) {
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build_options += " -D__NO_BRANCHED_PATH__";
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}
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if(!use_patch_evaluation) {
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build_options += " -D__NO_PATCH_EVAL__";
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}
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if(!use_transparent && !use_volume) {
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build_options += " -D__NO_TRANSPARENT__";
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}
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if(!use_shadow_tricks) {
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build_options += " -D__NO_SHADOW_TRICKS__";
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}
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return build_options;
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}
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};
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std::ostream& operator <<(std::ostream &os,
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const DeviceRequestedFeatures& requested_features);
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/* Device */
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struct DeviceDrawParams {
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function<void(void)> bind_display_space_shader_cb;
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function<void(void)> unbind_display_space_shader_cb;
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};
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class Device {
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protected:
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Device(DeviceInfo& info_, Stats &stats_, bool background) : background(background), vertex_buffer(0), info(info_), stats(stats_) {}
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bool background;
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string error_msg;
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/* used for real time display */
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unsigned int vertex_buffer;
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public:
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virtual ~Device();
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/* info */
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DeviceInfo info;
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virtual const string& error_message() { return error_msg; }
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bool have_error() { return !error_message().empty(); }
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virtual void set_error(const string& error)
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{
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if(!have_error()) {
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error_msg = error;
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}
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fprintf(stderr, "%s\n", error.c_str());
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fflush(stderr);
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}
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virtual bool show_samples() const { return false; }
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/* statistics */
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Stats &stats;
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/* regular memory */
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virtual void mem_alloc(const char *name, device_memory& mem, MemoryType type) = 0;
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virtual void mem_copy_to(device_memory& mem) = 0;
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virtual void mem_copy_from(device_memory& mem,
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int y, int w, int h, int elem) = 0;
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virtual void mem_zero(device_memory& mem) = 0;
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virtual void mem_free(device_memory& mem) = 0;
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/* constant memory */
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virtual void const_copy_to(const char *name, void *host, size_t size) = 0;
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/* texture memory */
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virtual void tex_alloc(const char * /*name*/,
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device_memory& /*mem*/,
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InterpolationType interpolation = INTERPOLATION_NONE,
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ExtensionType extension = EXTENSION_REPEAT)
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{
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(void)interpolation; /* Ignored. */
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(void)extension; /* Ignored. */
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};
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virtual void tex_free(device_memory& /*mem*/) {};
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/* pixel memory */
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virtual void pixels_alloc(device_memory& mem);
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virtual void pixels_copy_from(device_memory& mem, int y, int w, int h);
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virtual void pixels_free(device_memory& mem);
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/* open shading language, only for CPU device */
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virtual void *osl_memory() { return NULL; }
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/* load/compile kernels, must be called before adding tasks */
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virtual bool load_kernels(
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const DeviceRequestedFeatures& /*requested_features*/)
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{ return true; }
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/* tasks */
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virtual int get_split_task_count(DeviceTask& task) = 0;
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virtual void task_add(DeviceTask& task) = 0;
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virtual void task_wait() = 0;
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virtual void task_cancel() = 0;
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/* opengl drawing */
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virtual void draw_pixels(device_memory& mem, int y, int w, int h,
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int dx, int dy, int width, int height, bool transparent,
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const DeviceDrawParams &draw_params);
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#ifdef WITH_NETWORK
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/* networking */
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void server_run();
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#endif
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/* multi device */
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virtual void map_tile(Device * /*sub_device*/, RenderTile& /*tile*/) {}
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virtual int device_number(Device * /*sub_device*/) { return 0; }
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/* static */
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static Device *create(DeviceInfo& info, Stats &stats, bool background = true);
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static DeviceType type_from_string(const char *name);
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static string string_from_type(DeviceType type);
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static vector<DeviceType>& available_types();
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static vector<DeviceInfo>& available_devices();
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static string device_capabilities();
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static DeviceInfo get_multi_device(vector<DeviceInfo> subdevices);
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/* Tag devices lists for update. */
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static void tag_update();
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static void free_memory();
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private:
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/* Indicted whether device types and devices lists were initialized. */
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static bool need_types_update, need_devices_update;
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static vector<DeviceType> types;
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static vector<DeviceInfo> devices;
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};
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CCL_NAMESPACE_END
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#endif /* __DEVICE_H__ */
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