blender/release/scripts
Sergey Sharybin 9b40616249 Cycles: Point density texture support
This commit implements point density texture for Cycles shading nodes.

It's done via creating voxel texture at shader compilation time, Not
totally memory efficient, but avoids adding sampling code to kernel
(which keeps render time as low as possible), In the future this will
be compensated by using OpenVDB for more efficient storage of sparse
volume data.

Sampling of the voxel texture is happening at blender side and the
same code is used as for Blender Internal's renderer.

This texture is controlled by only object, particle system and radius.
Linear falloff is used and there's no turbulence. This is because
falloff is expected to happen using Curve Mapping node. Turbulence
will be done as a distortion on the input coordinate. It's already
possible to fake it using nose textures and in the future we can add
more proper turbulence distortion node, which then could also be used
for 2D texture mapping.

Particle color support is done by Lukas, thanks!
2015-07-18 22:49:10 +02:00
..
addons@3fc5b82c6b Corrections to submodules: we need to use latest tag available from master branch 2015-03-31 22:10:26 +05:00
addons_contrib@cf842d8bb7 Point submodules to RC1 tags 2015-03-11 20:49:46 +05:00
freestyle Freestyle: Missing __all__ symbols added in D963. 2015-07-10 23:15:59 +09:00
modules Fix for nodeitems module using the NODE_MT_add menu types from bl_ui. 2015-07-17 11:59:24 +02:00
presets Fix T44614: Maya keymap left mouse click to add cut not working. 2015-05-06 23:59:21 +02:00
startup Cycles: Point density texture support 2015-07-18 22:49:10 +02:00
templates_osl Cycles: Remove Westin closure. 2014-10-03 16:03:49 +02:00
templates_py Cleanup: pep8 2015-06-07 17:28:02 +10:00