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bartvdbraak
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blender
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9b4956ae22
blender
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source
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gameengine
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Physics
History
Erwin Coumans
1c29d02305
BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hooking up / deform graphics mesh and choose collision shape.
...
Note: feature is still disabled.
2008-09-21 15:17:50 +00:00
..
BlOde
This file did not compile, but is also not part of the build target...
2008-09-18 16:43:31 +00:00
Bullet
BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hooking up / deform graphics mesh and choose collision shape.
2008-09-21 15:17:50 +00:00
common
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
Dummy
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
Sumo
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
Makefile
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00