2d884fc035
* Pepper depends on ffmpeg 0.7.1 or higher now, windows and mac build systems set to ffmpeg-0.8 * Fixed orientation retrieval in OpenAL device code. * Added stopAll() method to AUD_IDevice (also for Python) and call it on BGE exit * Changed BGE to use audaspace via native C++ instead over the C API. * Made AUD_SequencerFactory and AUD_SequencerEntry thread safe. * Changed sound caching into a flag which fixes problems on file loading, especially with undo. * Removed unused parameter from sound_mute_scene_sound * Fixed bug: changing FPS didn't update the sequencer sound positions. * Fixed bug: Properties of sequencer strips weren't set correctly. * Minor warning fixes.
134 lines
3.9 KiB
C++
134 lines
3.9 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file KX_SoundActuator.h
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* \ingroup ketsji
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*/
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#ifndef __KX_SOUNDACTUATOR
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#define __KX_SOUNDACTUATOR
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#include "SCA_IActuator.h"
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#ifdef WITH_AUDASPACE
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# include "AUD_C-API.h"
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# include "AUD_Reference.h"
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# include "AUD_IFactory.h"
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# include "AUD_IHandle.h"
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#endif
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#include "BKE_sound.h"
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typedef struct KX_3DSoundSettings
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{
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float min_gain;
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float max_gain;
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float reference_distance;
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float max_distance;
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float rolloff_factor;
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float cone_inner_angle;
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float cone_outer_angle;
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float cone_outer_gain;
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} KX_3DSoundSettings;
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class KX_SoundActuator : public SCA_IActuator
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{
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Py_Header;
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bool m_isplaying;
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AUD_Reference<AUD_IFactory> m_sound;
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float m_volume;
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float m_pitch;
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bool m_is3d;
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KX_3DSoundSettings m_3d;
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AUD_Reference<AUD_IHandle> m_handle;
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void play();
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public:
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enum KX_SOUNDACT_TYPE
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{
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KX_SOUNDACT_NODEF = 0,
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KX_SOUNDACT_PLAYSTOP,
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KX_SOUNDACT_PLAYEND,
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KX_SOUNDACT_LOOPSTOP,
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KX_SOUNDACT_LOOPEND,
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KX_SOUNDACT_LOOPBIDIRECTIONAL,
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KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP,
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KX_SOUNDACT_MAX
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};
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KX_SOUNDACT_TYPE m_type;
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KX_SoundActuator(SCA_IObject* gameobj,
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AUD_Reference<AUD_IFactory> sound,
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float volume,
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float pitch,
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bool is3d,
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KX_3DSoundSettings settings,
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KX_SOUNDACT_TYPE type);
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~KX_SoundActuator();
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virtual bool Update(double curtime, bool frame);
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CValue* GetReplica();
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void ProcessReplica();
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#ifdef WITH_PYTHON
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/* -------------------------------------------------------------------- */
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/* Python interface --------------------------------------------------- */
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/* -------------------------------------------------------------------- */
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KX_PYMETHOD_DOC_NOARGS(KX_SoundActuator, startSound);
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KX_PYMETHOD_DOC_NOARGS(KX_SoundActuator, pauseSound);
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KX_PYMETHOD_DOC_NOARGS(KX_SoundActuator, stopSound);
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static int pyattr_set_3d_property(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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static int pyattr_set_audposition(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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static int pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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static int pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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static int pyattr_set_type(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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static int pyattr_set_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
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static PyObject* pyattr_get_3d_property(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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static PyObject* pyattr_get_audposition(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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static PyObject* pyattr_get_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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static PyObject* pyattr_get_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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static PyObject* pyattr_get_type(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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static PyObject* pyattr_get_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
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#endif // WITH_PYTHON
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};
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#endif //__KX_SOUNDACTUATOR
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