209a2ede2c
#ifdef HAVE_CONFIG_H #include <config.h> #endif added to these files. Kent -- mein@cs.umn.edu
379 lines
9.9 KiB
C++
379 lines
9.9 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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* Blender's Ketsji startpoint
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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// don't show stl-warnings
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#pragma warning (disable:4786)
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#endif
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#include "KX_BlenderGL.h"
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#include "KX_BlenderCanvas.h"
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#include "KX_BlenderKeyboardDevice.h"
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#include "KX_BlenderMouseDevice.h"
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#include "KX_BlenderRenderTools.h"
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#include "KX_BlenderSystem.h"
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#include "KX_KetsjiEngine.h"
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#include "KX_BlenderSceneConverter.h"
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#include "KX_PythonInit.h"
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#include "KX_PyConstraintBinding.h"
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#include "RAS_OpenGLRasterizer.h"
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#include "RAS_CheckVertexArrays.h"
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#ifdef WIN32
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#include "RAS_VAOpenGLRasterizer.h"
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#endif
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#include "NG_LoopBackNetworkDeviceInterface.h"
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#include "SND_DeviceManager.h"
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#include "SYS_System.h"
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/***/
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#include "DNA_view3d_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_global.h"
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#include "BIF_screen.h"
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#include "BIF_scrarea.h"
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#include "BKE_main.h"
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#include "BLI_blenlib.h"
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#include "BLO_readfile.h"
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#include "DNA_scene_types.h"
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/***/
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static BlendFileData *load_game_data(char *filename) {
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BlendReadError error;
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BlendFileData *bfd= BLO_read_from_file(filename, &error);
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if (!bfd) {
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printf("Loading %s failed: %s\n", filename, BLO_bre_as_string(error));
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}
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return bfd;
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}
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extern "C" void StartKetsjiShell(struct ScrArea *area,
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char* scenename,
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struct Main* maggie,
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int always_use_expand_framing)
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{
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int exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
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Main* blenderdata = maggie;
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char* startscenename = scenename;
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char pathname[160];
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strcpy (pathname, maggie->name);
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STR_String exitstring = "";
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BlendFileData *bfd= NULL;
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do
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{
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View3D *v3d= (View3D*) area->spacedata.first;
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// get some preferences
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SYS_SystemHandle syshandle = SYS_GetSystem();
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bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
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bool usefixed = (SYS_GetCommandLineInt(syshandle, "fixedtime", 0) != 0);
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bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
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bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
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// create the canvas, rasterizer and rendertools
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RAS_ICanvas* canvas = new KX_BlenderCanvas(area);
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canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
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RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
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RAS_IRasterizer* rasterizer = NULL;
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// let's see if we want to use vertexarrays or not
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#ifdef WIN32
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int usevta = SYS_GetCommandLineInt(syshandle,"vertexarrays",1);
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bool useVertexArrays = (usevta > 0);
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if (useVertexArrays && RAS_SystemSupportsVertexArrays())
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rasterizer = new RAS_VAOpenGLRasterizer(canvas);
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else
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rasterizer = new RAS_OpenGLRasterizer(canvas);
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#else
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rasterizer = new RAS_OpenGLRasterizer(canvas);
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#endif
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// create the inputdevices
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KX_BlenderKeyboardDevice* keyboarddevice = new KX_BlenderKeyboardDevice();
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KX_BlenderMouseDevice* mousedevice = new KX_BlenderMouseDevice();
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// create a networkdevice
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NG_NetworkDeviceInterface* networkdevice = new
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NG_LoopBackNetworkDeviceInterface();
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// get an audiodevice
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SND_DeviceManager::Subscribe();
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SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
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audiodevice->UseCD();
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// create a ketsji/blendersystem (only needed for timing and stuff)
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KX_BlenderSystem* kxsystem = new KX_BlenderSystem();
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// create the ketsjiengine
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KX_KetsjiEngine* ketsjiengine = new KX_KetsjiEngine(kxsystem);
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// set the devices
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ketsjiengine->SetKeyboardDevice(keyboarddevice);
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ketsjiengine->SetMouseDevice(mousedevice);
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ketsjiengine->SetNetworkDevice(networkdevice);
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ketsjiengine->SetCanvas(canvas);
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ketsjiengine->SetRenderTools(rendertools);
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ketsjiengine->SetRasterizer(rasterizer);
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ketsjiengine->SetNetworkDevice(networkdevice);
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ketsjiengine->SetAudioDevice(audiodevice);
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ketsjiengine->SetUseFixedTime(usefixed);
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ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
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// some blender stuff
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MT_CmMatrix4x4 projmat;
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MT_CmMatrix4x4 viewmat;
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int i;
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for (i = 0; i < 16; i++)
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{
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float *viewmat_linear= (float*) v3d->viewmat;
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viewmat.setElem(i, viewmat_linear[i]);
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}
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for (i = 0; i < 16; i++)
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{
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float *projmat_linear = (float*) area->winmat;
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projmat.setElem(i, projmat_linear[i]);
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}
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float camzoom = (1.41421 + (v3d->camzoom / 50.0));
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camzoom *= camzoom;
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camzoom = 4.0 / camzoom;
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ketsjiengine->SetDrawType(v3d->drawtype);
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ketsjiengine->SetCameraZoom(camzoom);
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// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
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if (exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME || exitrequested == KX_EXIT_REQUEST_RESTART_GAME)
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{
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exitrequested = KX_EXIT_REQUEST_NO_REQUEST;
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if (bfd) BLO_blendfiledata_free(bfd);
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char basedpath[160];
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// base the actuator filename with respect
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// to the original file working directory
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if (exitstring != "")
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strcpy(basedpath, exitstring.Ptr());
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BLI_convertstringcode(basedpath, pathname, 0);
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bfd = load_game_data(basedpath);
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// if it wasn't loaded, try it forced relative
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if (!bfd)
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{
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// just add "//" in front of it
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char temppath[162];
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strcpy(temppath, "//");
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strcat(temppath, basedpath);
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BLI_convertstringcode(temppath, pathname, 0);
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bfd = load_game_data(temppath);
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}
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// if we got a loaded blendfile, proceed
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if (bfd)
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{
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blenderdata = bfd->main;
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startscenename = bfd->curscene->id.name + 2;
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}
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// else forget it, we can't find it
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else
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{
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exitrequested = KX_EXIT_REQUEST_QUIT_GAME;
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}
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}
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if (exitrequested != KX_EXIT_REQUEST_QUIT_GAME)
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{
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if (v3d->persp != 2)
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{
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ketsjiengine->EnableCameraOverride(startscenename);
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ketsjiengine->SetCameraOverrideUseOrtho((v3d->persp == 0));
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ketsjiengine->SetCameraOverrideProjectionMatrix(projmat);
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ketsjiengine->SetCameraOverrideViewMatrix(viewmat);
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}
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// create a scene converter, create and convert the startingscene
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KX_ISceneConverter* sceneconverter = new KX_BlenderSceneConverter(blenderdata, ketsjiengine);
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ketsjiengine->SetSceneConverter(sceneconverter);
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if (always_use_expand_framing)
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sceneconverter->SetAlwaysUseExpandFraming(true);
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KX_Scene* startscene = new KX_Scene(keyboarddevice,
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mousedevice,
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networkdevice,
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audiodevice,
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startscenename);
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// some python things
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PyObject* dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest);
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ketsjiengine->SetPythonDictionary(dictionaryobject);
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initRasterizer(rasterizer, canvas);
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initGameLogic(startscene);
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initGameKeys();
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initPythonConstraintBinding();
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if (sceneconverter)
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{
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// convert and add scene
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sceneconverter->ConvertScene(
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startscenename,
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startscene,
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dictionaryobject,
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keyboarddevice,
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rendertools,
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canvas);
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ketsjiengine->AddScene(startscene);
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// init the rasterizer
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rasterizer->Init();
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// start the engine
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ketsjiengine->StartEngine();
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// the mainloop
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while (!exitrequested)
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{
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// first check if we want to exit
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exitrequested = ketsjiengine->GetExitCode();
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// kick the engine
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ketsjiengine->NextFrame();
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// render the frame
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ketsjiengine->Render();
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// test for the ESC key
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while (qtest())
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{
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short val;
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unsigned short event = extern_qread(&val);
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if (keyboarddevice->ConvertBlenderEvent(event,val))
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exitrequested = KX_EXIT_REQUEST_BLENDER_ESC;
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/* Coordinate conversion... where
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* should this really be?
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*/
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if (event==MOUSEX) {
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val = val - scrarea_get_win_x(area);
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} else if (event==MOUSEY) {
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val = scrarea_get_win_height(area) - (val - scrarea_get_win_y(area)) - 1;
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}
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mousedevice->ConvertBlenderEvent(event,val);
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}
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}
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exitstring = ketsjiengine->GetExitString();
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// when exiting the mainloop
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exitGamePythonScripting();
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ketsjiengine->StopEngine();
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networkdevice->Disconnect();
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}
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if (sceneconverter)
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{
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delete sceneconverter;
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sceneconverter = NULL;
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}
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}
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// set the cursor back to normal
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canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
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// clean up some stuff
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audiodevice->StopCD();
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SND_DeviceManager::Unsubscribe();
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if (ketsjiengine)
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{
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delete ketsjiengine;
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ketsjiengine = NULL;
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}
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if (kxsystem)
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{
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delete kxsystem;
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kxsystem = NULL;
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}
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if (networkdevice)
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{
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delete networkdevice;
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networkdevice = NULL;
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}
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if (keyboarddevice)
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{
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delete keyboarddevice;
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keyboarddevice = NULL;
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}
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if (mousedevice)
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{
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delete mousedevice;
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mousedevice = NULL;
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}
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if (rasterizer)
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{
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delete rasterizer;
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rasterizer = NULL;
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}
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if (rendertools)
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{
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delete rendertools;
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rendertools = NULL;
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}
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if (canvas)
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{
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delete canvas;
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canvas = NULL;
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}
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} while (exitrequested == KX_EXIT_REQUEST_RESTART_GAME || exitrequested == KX_EXIT_REQUEST_START_OTHER_GAME);
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if (bfd) BLO_blendfiledata_free(bfd);
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}
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