192 lines
5.0 KiB
C++
192 lines
5.0 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*/
|
|
#ifndef __RAS_IRASTERIZER
|
|
#define __RAS_IRASTERIZER
|
|
|
|
#ifdef WIN32
|
|
#pragma warning (disable:4786)
|
|
#endif
|
|
|
|
#include "MT_CmMatrix4x4.h"
|
|
#include "MT_Matrix4x4.h"
|
|
|
|
class RAS_ICanvas;
|
|
class RAS_IPolyMaterial;
|
|
#include "RAS_MaterialBucket.h"
|
|
|
|
/**
|
|
* 3D rendering device context interface.
|
|
*/
|
|
|
|
class RAS_IRasterizer
|
|
{
|
|
|
|
public:
|
|
|
|
RAS_IRasterizer(RAS_ICanvas* canv){};
|
|
virtual ~RAS_IRasterizer(){};
|
|
enum {
|
|
RAS_RENDER_3DPOLYGON_TEXT = 16384
|
|
};
|
|
enum {
|
|
KX_BOUNDINGBOX = 1,
|
|
KX_WIREFRAME,
|
|
KX_SOLID,
|
|
KX_SHADED,
|
|
KX_TEXTURED
|
|
};
|
|
|
|
enum {
|
|
KX_DEPTHMASK_ENABLED =1,
|
|
KX_DEPTHMASK_DISABLED,
|
|
};
|
|
|
|
enum {
|
|
RAS_STEREO_NOSTEREO = 1,
|
|
RAS_STEREO_QUADBUFFERED,
|
|
RAS_STEREO_ABOVEBELOW,
|
|
RAS_STEREO_INTERLACED,
|
|
};
|
|
enum {
|
|
RAS_STEREO_LEFTEYE = 1,
|
|
RAS_STEREO_RIGHTEYE,
|
|
};
|
|
|
|
virtual void SetDepthMask(int depthmask)=0;
|
|
virtual void SetMaterial(const RAS_IPolyMaterial& mat)=0;
|
|
virtual bool Init()=0;
|
|
virtual void Exit()=0;
|
|
virtual bool BeginFrame(int drawingmode, double time)=0;
|
|
virtual void ClearDepthBuffer()=0;
|
|
virtual void ClearCachingInfo(void)=0;
|
|
virtual void EndFrame()=0;
|
|
virtual void SetRenderArea()=0;
|
|
|
|
virtual void SetStereoMode(const int stereomode)=0;
|
|
virtual bool Stereo()=0;
|
|
virtual void SetEye(const int eye)=0;
|
|
virtual void SetEyeSeparation(const float eyeseparation)=0;
|
|
virtual void SetFocalLength(const float focallength)=0;
|
|
|
|
virtual void SwapBuffers()=0;
|
|
virtual void IndexPrimitives( const vecVertexArray& vertexarrays,
|
|
const vecIndexArrays & indexarrays,
|
|
int mode,
|
|
class RAS_IPolyMaterial* polymat,
|
|
class RAS_IRenderTools* rendertools,
|
|
bool useObjectColor,
|
|
const MT_Vector4& rgbacolor)=0;
|
|
virtual void IndexPrimitives_Ex( const vecVertexArray& vertexarrays,
|
|
const vecIndexArrays & indexarrays,
|
|
int mode,
|
|
class RAS_IPolyMaterial* polymat,
|
|
class RAS_IRenderTools* rendertools,
|
|
bool useObjectColor,
|
|
const MT_Vector4& rgbacolor)=0;
|
|
virtual void IndexPrimitives_3DText( const vecVertexArray& vertexarrays,
|
|
const vecIndexArrays & indexarrays,
|
|
int mode,
|
|
class RAS_IPolyMaterial* polymat,
|
|
class RAS_IRenderTools* rendertools,
|
|
bool useObjectColor,
|
|
const MT_Vector4& rgbacolor)=0;
|
|
|
|
virtual void SetProjectionMatrix(MT_CmMatrix4x4 & mat)=0;
|
|
/* This one should become our final version, methinks. */
|
|
/**
|
|
* Set the projection matrix for the rasterizer. This projects
|
|
* from camera coordinates to window coordinates.
|
|
* @param mat The projection matrix.
|
|
*/
|
|
virtual void SetProjectionMatrix(MT_Matrix4x4 & mat)=0;
|
|
virtual void SetViewMatrix(const MT_Matrix4x4 & mat,
|
|
const MT_Vector3& campos,
|
|
const MT_Point3 &camLoc,
|
|
const MT_Quaternion &camOrientQuat)=0;
|
|
virtual const MT_Point3& GetCameraPosition()=0;
|
|
virtual void LoadViewMatrix()=0;
|
|
|
|
virtual void SetFog(float start,
|
|
float dist,
|
|
float r,
|
|
float g,
|
|
float b)=0;
|
|
|
|
virtual void SetFogColor(float r,
|
|
float g,
|
|
float b)=0;
|
|
|
|
virtual void SetFogStart(float start)=0;
|
|
virtual void SetFogEnd(float end)=0;
|
|
|
|
virtual void DisplayFog()=0;
|
|
virtual void DisableFog()=0;
|
|
|
|
virtual void SetBackColor(float red,
|
|
float green,
|
|
float blue,
|
|
float alpha)=0;
|
|
|
|
virtual void SetDrawingMode(int drawingmode)=0;
|
|
virtual int GetDrawingMode()=0;
|
|
|
|
virtual void EnableTextures(bool enable)=0;
|
|
|
|
virtual void SetCullFace(bool enable)=0;
|
|
|
|
virtual double GetTime()=0;
|
|
|
|
virtual MT_Matrix4x4 GetFrustumMatrix(
|
|
float left,
|
|
float right,
|
|
float bottom,
|
|
float top,
|
|
float frustnear,
|
|
float frustfar
|
|
)=0;
|
|
|
|
virtual void SetSpecularity(float specX,
|
|
float specY,
|
|
float specZ,
|
|
float specval)=0;
|
|
|
|
virtual void SetShinyness(float shiny)=0;
|
|
virtual void SetDiffuse(float difX,
|
|
float difY,
|
|
float difZ,
|
|
float diffuse)=0;
|
|
|
|
};
|
|
|
|
#endif //__RAS_IRASTERIZER
|
|
|