01bff70383
little minor spacing issues.
95 lines
2.4 KiB
C++
95 lines
2.4 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*/
|
|
#ifndef __RAS_POLYGON
|
|
#define __RAS_POLYGON
|
|
|
|
#include "RAS_TexVert.h"
|
|
//#include "KX_BoundingVolumes.h"
|
|
#include "RAS_MaterialBucket.h"
|
|
|
|
#include <vector>
|
|
using namespace std;
|
|
|
|
|
|
//
|
|
// Bitfield that stores the flags for each CValue derived class
|
|
//
|
|
struct PolygonFlags {
|
|
PolygonFlags() :
|
|
Visible(true),
|
|
Collider(true)
|
|
{
|
|
}
|
|
unsigned char Visible : 1;
|
|
unsigned char Collider : 1;
|
|
//int Visible : 1;
|
|
//int Collider : 1;
|
|
};
|
|
|
|
class RAS_Polygon
|
|
{
|
|
RAS_MaterialBucket* m_bucket;
|
|
KX_VertexIndex m_vertexindexbase;
|
|
int m_numverts;
|
|
int m_edgecode;
|
|
PolygonFlags m_polyFlags;
|
|
|
|
|
|
public:
|
|
RAS_Polygon(RAS_MaterialBucket* bucket,
|
|
bool visible,
|
|
int numverts,
|
|
int vtxarrayindex) ;
|
|
virtual ~RAS_Polygon() {};
|
|
|
|
// RAS_TexVert* GetVertex(int index);
|
|
int VertexCount();
|
|
void SetVertex(int i,int vertexindex); //const MT_Point3& xyz,const MT_Point2& uv,const unsigned int rgbacolor,const MT_Vector3& normal)
|
|
|
|
const KX_VertexIndex& GetIndexBase();
|
|
|
|
void SetVisibleWireframeEdges(int edgecode);
|
|
// each bit is for a visible edge, starting with bit 1 for the first edge, bit 2 for second etc.
|
|
int GetEdgeCode();
|
|
|
|
bool IsVisible();
|
|
bool IsCollider();
|
|
void SetCollider(bool col);
|
|
|
|
KX_VertexIndex& GetVertexIndexBase();
|
|
RAS_MaterialBucket* GetMaterial();
|
|
|
|
};
|
|
|
|
#endif
|
|
|