blender/source/SConscript
Michel Selten 8023fb4282 SCons updates
* Added the options to build (configurable via config.opts):
  - blender dynamic (default enabled),
  - blender static (default disabled). Not working because of a linking order
    problem. The /usr/lib/libGL.a and /usr/lib/libGLU.a flags need to be
    appended at the end of the link command, not directly after the linker.
    Mailed the SCons mail list for a possible solution.
  - blender player (default disabled). Not implemented yet anyway.
  - blender plugin (default disabled). Not implemented yet anyway.
* Added the following variables to the config.opts:
  - OPENGL_STATIC. This flag is only needed when building blender static.
  - USE_BUILDINFO (true/false). Display build information in the splash
    screen. When enabled, it will always rebuild source/creator/buildinfo.c,
    so for compilation speed reasons, it is not adviced to enable this all the
    time.

I had to make some adjustments specifically for the windows build
(winblender.res) file. This file is only compiled when building the dynamic
blender. I hope this is correct.
2004-02-24 20:03:27 +00:00

8 lines
222 B
Python

Import ('user_options_dict')
SConscript(['blender/SConscript',
'kernel/SConscript',
'creator/SConscript'])
if user_options_dict['BUILD_GAMEENGINE'] == 1:
SConscript (['gameengine/SConscript'])