blender/release/scripts/ui/space_node.py
Campbell Barton d964808846 made scripts pass the pep8 test (though not fully pep8 yet)
added comment in header to know if a script has been converted or not.
2009-10-31 23:35:56 +00:00

125 lines
3.2 KiB
Python

# This software is distributable under the terms of the GNU
# General Public License (GPL) v2, the text of which can be found at
# http://www.gnu.org/copyleft/gpl.html. Installing, importing or otherwise
# using this module constitutes acceptance of the terms of this License.
# <pep8 compliant>
import bpy
class NODE_HT_header(bpy.types.Header):
bl_space_type = 'NODE_EDITOR'
def draw(self, context):
layout = self.layout
snode = context.space_data
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
sub = row.row(align=True)
sub.itemM("NODE_MT_view")
sub.itemM("NODE_MT_select")
sub.itemM("NODE_MT_add")
sub.itemM("NODE_MT_node")
row = layout.row()
row.itemR(snode, "tree_type", text="", expand=True)
if snode.tree_type == 'MATERIAL':
ob = snode.id_from
id = snode.id
if ob:
layout.template_ID(ob, "active_material", new="material.new")
if id:
layout.itemR(id, "use_nodes")
elif snode.tree_type == 'TEXTURE':
row.itemR(snode, "texture_type", text="", expand=True)
id = snode.id
id_from = snode.id_from
if id_from:
layout.template_ID(id_from, "active_texture", new="texture.new")
if id:
layout.itemR(id, "use_nodes")
elif snode.tree_type == 'COMPOSITING':
id = snode.id
layout.itemR(id, "use_nodes")
layout.itemR(id.render_data, "free_unused_nodes", text="Free Unused")
layout.itemR(snode, "backdrop")
class NODE_MT_view(bpy.types.Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
# layout.itemO("grease_pencil..")
# layout.itemS()
layout.itemO("view2d.zoom_in")
layout.itemO("view2d.zoom_out")
layout.itemS()
layout.itemO("node.view_all")
layout.itemO("screen.screen_full_area")
class NODE_MT_select(bpy.types.Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("node.select_border")
layout.itemS()
layout.itemO("node.select_all")
layout.itemO("node.select_linked_from")
layout.itemO("node.select_linked_to")
class NODE_MT_node(bpy.types.Menu):
bl_label = "Node"
def draw(self, context):
layout = self.layout
layout.itemO("tfm.translate")
layout.itemO("tfm.resize")
layout.itemO("tfm.rotate")
layout.itemS()
layout.itemO("node.duplicate")
layout.itemO("node.delete")
# XXX
# layout.itemS()
# layout.itemO("node.make_link")
layout.itemS()
layout.itemO("node.group_edit")
layout.itemO("node.group_ungroup")
layout.itemO("node.group_make")
layout.itemS()
layout.itemO("node.visibility_toggle")
# XXX
# layout.itemO("node.rename")
# layout.itemS()
# layout.itemO("node.show_cyclic_dependencies")
bpy.types.register(NODE_HT_header)
bpy.types.register(NODE_MT_view)
bpy.types.register(NODE_MT_select)
bpy.types.register(NODE_MT_node)