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bartvdbraak
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blender
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9d3b1f708f
blender
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source
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Campbell Barton
9d3b1f708f
Move function out of mathutils to: BLI_math_rotation --- single_axis_angle_to_mat3(mat3, axis, angle), copied out from mathutils, axis arg is a char 'X/Y/Z' rather then a vector like axis_angle_to_mat3().
2011-09-19 13:08:01 +00:00
..
blender
Move function out of mathutils to: BLI_math_rotation --- single_axis_angle_to_mat3(mat3, axis, angle), copied out from mathutils, axis arg is a char 'X/Y/Z' rather then a vector like axis_angle_to_mat3().
2011-09-19 13:08:01 +00:00
blenderplayer
move ED_object_pose_armature --> object_pose_armature_get to so we dont get bad level calls in the weight paint branch.
2011-09-14 01:48:55 +00:00
creator
- Whitespace fixes (was commiting from windows where text editor wasn't configured, pardon)
2011-09-15 13:14:46 +00:00
darwin
set svn end of lines to native
2011-05-09 08:15:38 +00:00
gameengine
use macros RAD2DEG & DEG2RAD rather then multiplying by 180.0/M_PI or M_PI/180.0
2011-09-17 09:43:51 +00:00
icons
set svn end of lines to native
2011-05-09 08:15:38 +00:00
tests
minor warning fixes, also correct some float -> double promotions in shadeoutput.c
2011-09-02 03:32:57 +00:00
CMakeLists.txt
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00
SConscript
Code cleanup: remove source/kernel module, this wasn't really the kernel of
2011-05-06 20:18:42 +00:00