blender/intern/cycles/util/util_boundbox.h
Thomas Dinges ee36e75b85 Cleanup: Fix Cycles Apache header.
This was already mixed a bit, but the dot belongs there.
2014-12-25 02:50:24 +01:00

289 lines
6.1 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_BOUNDBOX_H__
#define __UTIL_BOUNDBOX_H__
#include <math.h>
#include <float.h>
#include "util_math.h"
#include "util_string.h"
#include "util_transform.h"
#include "util_types.h"
using namespace std;
CCL_NAMESPACE_BEGIN
/* 3D BoundBox */
class BoundBox
{
public:
float3 min, max;
__forceinline BoundBox()
{
}
__forceinline BoundBox(const float3& pt)
: min(pt), max(pt)
{
}
__forceinline BoundBox(const float3& min_, const float3& max_)
: min(min_), max(max_)
{
}
enum empty_t { empty = 0};
__forceinline BoundBox(empty_t)
: min(make_float3(FLT_MAX, FLT_MAX, FLT_MAX)), max(make_float3(-FLT_MAX, -FLT_MAX, -FLT_MAX))
{
}
__forceinline void grow(const float3& pt)
{
/* the order of arguments to min is such that if pt is nan, it will not
* influence the resulting bounding box */
min = ccl::min(pt, min);
max = ccl::max(pt, max);
}
__forceinline void grow(const float3& pt, float border)
{
float3 shift = make_float3(border, border, border);
min = ccl::min(pt - shift, min);
max = ccl::max(pt + shift, max);
}
__forceinline void grow(const BoundBox& bbox)
{
grow(bbox.min);
grow(bbox.max);
}
__forceinline void grow_safe(const float3& pt)
{
/* the order of arguments to min is such that if pt is nan, it will not
* influence the resulting bounding box */
if(isfinite(pt.x) && isfinite(pt.y) && isfinite(pt.z)) {
min = ccl::min(pt, min);
max = ccl::max(pt, max);
}
}
__forceinline void grow_safe(const float3& pt, float border)
{
if(isfinite(pt.x) && isfinite(pt.y) && isfinite(pt.z) && isfinite(border)) {
float3 shift = make_float3(border, border, border);
min = ccl::min(pt - shift, min);
max = ccl::max(pt + shift, max);
}
}
__forceinline void grow_safe(const BoundBox& bbox)
{
grow_safe(bbox.min);
grow_safe(bbox.max);
}
__forceinline void intersect(const BoundBox& bbox)
{
min = ccl::max(min, bbox.min);
max = ccl::min(max, bbox.max);
}
/* todo: avoid using this */
__forceinline float safe_area() const
{
if(!((min.x <= max.x) && (min.y <= max.y) && (min.z <= max.z)))
return 0.0f;
return area();
}
__forceinline float area() const
{
return half_area()*2.0f;
}
__forceinline float half_area() const
{
float3 d = max - min;
return (d.x*d.z + d.y*d.z + d.x*d.y);
}
__forceinline float3 center() const
{
return 0.5f*(min + max);
}
__forceinline float3 center2() const
{
return min + max;
}
__forceinline float3 size() const
{
return max - min;
}
__forceinline bool valid() const
{
return (min.x <= max.x) && (min.y <= max.y) && (min.z <= max.z) &&
(isfinite(min.x) && isfinite(min.y) && isfinite(min.z)) &&
(isfinite(max.x) && isfinite(max.y) && isfinite(max.z));
}
BoundBox transformed(const Transform *tfm)
{
BoundBox result = BoundBox::empty;
for(int i = 0; i < 8; i++) {
float3 p;
p.x = (i & 1)? min.x: max.x;
p.y = (i & 2)? min.y: max.y;
p.z = (i & 4)? min.z: max.z;
result.grow(transform_point(tfm, p));
}
return result;
}
__forceinline bool intersects(const BoundBox& other)
{
float3 center_diff = center() - other.center(),
total_size = (size() + other.size()) * 0.5f;
return fabsf(center_diff.x) <= total_size.x &&
fabsf(center_diff.y) <= total_size.y &&
fabsf(center_diff.z) <= total_size.z;
}
};
__forceinline BoundBox merge(const BoundBox& bbox, const float3& pt)
{
return BoundBox(min(bbox.min, pt), max(bbox.max, pt));
}
__forceinline BoundBox merge(const BoundBox& a, const BoundBox& b)
{
return BoundBox(min(a.min, b.min), max(a.max, b.max));
}
__forceinline BoundBox merge(const BoundBox& a, const BoundBox& b, const BoundBox& c, const BoundBox& d)
{
return merge(merge(a, b), merge(c, d));
}
__forceinline BoundBox intersect(const BoundBox& a, const BoundBox& b)
{
return BoundBox(max(a.min, b.min), min(a.max, b.max));
}
__forceinline BoundBox intersect(const BoundBox& a, const BoundBox& b, const BoundBox& c)
{
return intersect(a, intersect(b, c));
}
/* 2D BoundBox */
class BoundBox2D {
public:
float left;
float right;
float bottom;
float top;
BoundBox2D()
: left(0.0f), right(1.0f), bottom(0.0f), top(1.0f)
{
}
bool operator==(const BoundBox2D& other) const
{
return (left == other.left && right == other.right &&
bottom == other.bottom && top == other.top);
}
float width()
{
return right - left;
}
float height()
{
return top - bottom;
}
BoundBox2D operator*(float f) const
{
BoundBox2D result;
result.left = left*f;
result.right = right*f;
result.bottom = bottom*f;
result.top = top*f;
return result;
}
BoundBox2D subset(const BoundBox2D& other) const
{
BoundBox2D subset;
subset.left = left + other.left*(right - left);
subset.right = left + other.right*(right - left);
subset.bottom = bottom + other.bottom*(top - bottom);
subset.top = bottom + other.top*(top - bottom);
return subset;
}
BoundBox2D make_relative_to(const BoundBox2D& other) const
{
BoundBox2D result;
result.left = ((left - other.left) / (other.right - other.left));
result.right = ((right - other.left) / (other.right - other.left));
result.bottom = ((bottom - other.bottom) / (other.top - other.bottom));
result.top = ((top - other.bottom) / (other.top - other.bottom));
return result;
}
BoundBox2D clamp(float mn = 0.0f, float mx = 1.0f)
{
BoundBox2D result;
result.left = ccl::clamp(left, mn, mx);
result.right = ccl::clamp(right, mn, mx);
result.bottom = ccl::clamp(bottom, mn, mx);
result.top = ccl::clamp(top, mn, mx);
return result;
}
};
CCL_NAMESPACE_END
#endif /* __UTIL_BOUNDBOX_H__ */