18937f6fb5
It's actually a bad level call, but it's inside ifdef block and disabled by default and only intended to be used for development purposes. Main idea of this change is to combine statistics coming from Cycles and Blender during scene synchronization step, to see if further changes are actually reducing memory footprint.
86 lines
2.3 KiB
C++
86 lines
2.3 KiB
C++
/*
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* Copyright 2011-2015 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __UTIL_GUARDED_ALLOCATOR_H__
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#define __UTIL_GUARDED_ALLOCATOR_H__
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/* Define this in order to use Blender's guarded allocator to keep
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* track of allocated buffers, their sizes and peak memory usage.
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*
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* This is usually a bad level call, but it's really handy to keep
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* track of overall peak memory consumption during the scene
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* synchronization step.
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*/
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#undef WITH_BLENDER_GUARDEDALLOC
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#include <memory>
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#include "util_types.h"
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#ifdef WITH_BLENDER_GUARDEDALLOC
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# include "../../guardedalloc/MEM_guardedalloc.h"
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#endif
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CCL_NAMESPACE_BEGIN
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/* Internal use only. */
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void util_guarded_mem_alloc(size_t n);
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void util_guarded_mem_free(size_t n);
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/* Guarded allocator for the use with STL. */
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template <typename T>
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class GuardedAllocator: public std::allocator<T> {
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public:
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template<typename _Tp1>
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struct rebind {
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typedef GuardedAllocator<_Tp1> other;
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};
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T *allocate(size_t n, const void *hint = 0)
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{
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util_guarded_mem_alloc(n * sizeof(T));
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#ifdef WITH_BLENDER_GUARDEDALLOC
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return (T*)MEM_mallocN(n * sizeof(T), "Cycles Alloc");
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#else
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return std::allocator<T>::allocate(n, hint);
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#endif
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}
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void deallocate(T *p, size_t n)
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{
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util_guarded_mem_free(n * sizeof(T));
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#ifdef WITH_BLENDER_GUARDEDALLOC
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MEM_freeN((void*)p);
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#else
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std::allocator<T>::deallocate(p, n);
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#endif
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}
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GuardedAllocator() : std::allocator<T>() { }
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GuardedAllocator(const GuardedAllocator &a) : std::allocator<T>(a) { }
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template <class U>
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GuardedAllocator(const GuardedAllocator<U> &a) : std::allocator<T>(a) { }
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~GuardedAllocator() { }
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};
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/* Get memory usage and peak from the guarded STL allocator. */
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size_t util_guarded_get_mem_used(void);
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size_t util_guarded_get_mem_peak(void);
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CCL_NAMESPACE_END
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#endif /* __UTIL_GUARDED_ALLOCATOR_H__ */
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