blender/source/gameengine/Ketsji
2007-03-23 02:20:12 +00:00
..
KXNetwork 2 bugfixes by Malachy, related to message sensor / ipo actuator firing wrongly 2007-01-07 04:35:33 +00:00
BL_Material.cpp Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Use Blender Materials' 2007-01-21 04:45:44 +00:00
BL_Material.h patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine. 2007-01-07 04:39:39 +00:00
BL_Shader.cpp Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Use Blender Materials' 2007-01-21 04:45:44 +00:00
BL_Shader.h applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate. 2006-04-11 05:57:30 +00:00
BL_Texture.cpp Added a guard to prevent more than one texture to be generated per image. 2007-03-08 03:00:33 +00:00
BL_Texture.h First commit! Small bug fix for cube map crashing in the player. 2007-01-13 08:30:08 +00:00
CMakeLists.txt updated CMake files for game engine for Bullet 2.x upgrade 2006-11-21 06:37:01 +00:00
KX_BlenderMaterial.cpp Klockwork (http://www.klocwork.com) report; game engine fixes, related to 'Use Blender Materials' 2007-01-21 04:45:44 +00:00
KX_BlenderMaterial.h Added custom vertex/edge/face data for meshes: 2006-11-20 04:28:02 +00:00
KX_BulletPhysicsController.cpp contribution from RCRuiz: 2006-12-16 05:50:38 +00:00
KX_BulletPhysicsController.h Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x 2006-11-21 00:53:40 +00:00
KX_Camera.cpp Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
KX_Camera.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
KX_CameraActuator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_CameraActuator.h Python methods for camera actuators (thanks snailrose) 2004-12-29 01:33:15 +00:00
KX_CameraIpoSGController.cpp applied the 64-bit pointer patch submitted by Ken Hughes 2005-11-28 06:51:54 +00:00
KX_CameraIpoSGController.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
KX_CDActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_CDActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_ClientObjectInfo.h Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test. 2004-11-06 04:58:10 +00:00
KX_ConstraintActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_ConstraintActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_ConstraintWrapper.cpp Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_ConstraintWrapper.h Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_ConvertPhysicsObject.h - enabled compound collision objects, requires 'clear parent inverse' 2006-12-01 01:04:27 +00:00
KX_ConvertPhysicsObjects.cpp added some 'angularFactor' for character control (to avoid rotation) 2006-12-04 04:31:34 +00:00
KX_EmptyObject.cpp Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp', 2005-12-31 07:20:08 +00:00
KX_EmptyObject.h Fixed several bugs: python refcounting related and Bullet related (basic add/remove object support, bounding volume hierarchy). Added a few files, updated the Bullet scons. Vc6/7 Bullet projectfiles need to add a couple of files: 'Bullet/CollisionShapes/BvhTriangleMeshShape.cpp', 2005-12-31 07:20:08 +00:00
KX_GameActuator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_GameActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_GameObject.cpp prevent crashes: some python scripts keep 'global variable' access to destroyed game objects. 2006-12-25 04:11:39 +00:00
KX_GameObject.h bugfix/workaround for problem with hard-coded collision margins being too large. 2006-06-18 22:10:00 +00:00
KX_IInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_IPhysicsController.cpp Big patches: 2005-03-25 10:33:39 +00:00
KX_IPhysicsController.h Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x 2006-11-21 00:53:40 +00:00
KX_IPO_SGController.cpp applied the 64-bit pointer patch submitted by Ken Hughes 2005-11-28 06:51:54 +00:00
KX_IPO_SGController.h Big patches: 2005-03-25 10:33:39 +00:00
KX_IpoActuator.cpp bugfix for an incompatibility with ipo actuator in play mode, thanks Malachy for the fix. 2007-01-21 00:56:10 +00:00
KX_IpoActuator.h bugfix for an incompatibility with ipo actuator in play mode, thanks Malachy for the fix. 2007-01-21 00:56:10 +00:00
KX_IPOTransform.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_IScalarInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ISceneConverter.h -fixes in player: draw physics debugging, only render frames when actually updated, fix with hierarchies not properly build (causing crashes) 2006-12-26 22:02:31 +00:00
KX_ISystem.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_KetsjiEngine.cpp contribution from RCRuiz: 2006-12-16 05:50:38 +00:00
KX_KetsjiEngine.h - GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting out the #define WAIT_FOR_VSYNC 1 2006-12-02 22:25:47 +00:00
KX_Light.cpp Port Python updates from Tuhopuu2: 2004-07-17 05:28:23 +00:00
KX_Light.h Added Python module for Lights. 2004-05-30 11:09:46 +00:00
KX_LightIpoSGController.cpp applied the 64-bit pointer patch submitted by Ken Hughes 2005-11-28 06:51:54 +00:00
KX_LightIpoSGController.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
KX_MaterialIpoController.cpp changed the size of some local vars for 64bit linux. 2006-01-06 15:29:11 +00:00
KX_MaterialIpoController.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
KX_MeshProxy.cpp applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
KX_MeshProxy.h applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
KX_MotionState.cpp fixed some motionstate synchronization issues 2006-12-04 04:13:42 +00:00
KX_MotionState.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_MouseFocusSensor.cpp some more fixes in the raycast/mouse over 2005-08-17 19:52:56 +00:00
KX_MouseFocusSensor.h Getting blender to compile for IRIX, in particular: 2005-09-14 21:50:37 +00:00
KX_NearSensor.cpp fixed some motionstate synchronization issues 2006-12-04 04:13:42 +00:00
KX_NearSensor.h Big patches: 2005-03-25 10:33:39 +00:00
KX_ObColorIpoSGController.cpp applied the 64-bit pointer patch submitted by Ken Hughes 2005-11-28 06:51:54 +00:00
KX_ObColorIpoSGController.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
KX_ObjectActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_ObjectActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_OdePhysicsController.cpp enable bullet for vc7 too by default (can be switched off easily) 2005-07-30 18:21:02 +00:00
KX_OdePhysicsController.h Big patches: 2005-03-25 10:33:39 +00:00
KX_OrientationInterpolator.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_OrientationInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_PhysicsEngineEnums.h preparation for bullet physics 2005-07-16 21:47:54 +00:00
KX_PhysicsObjectWrapper.cpp Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_PhysicsObjectWrapper.h Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer. 2004-05-16 13:05:15 +00:00
KX_PhysicsPropertiesobsolete.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_PolygonMaterial.cpp Added custom vertex/edge/face data for meshes: 2006-11-20 04:28:02 +00:00
KX_PolygonMaterial.h Added custom vertex/edge/face data for meshes: 2006-11-20 04:28:02 +00:00
KX_PositionInterpolator.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_PositionInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_PyConstraintBinding.cpp debug lines / register the applied impulse for constraint (for breaking) 2006-07-03 05:58:23 +00:00
KX_PyConstraintBinding.h Big patches: 2005-03-25 10:33:39 +00:00
KX_PyMath.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_PyMath.h big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_PythonInit.cpp some minor webplugin changes, new loading .blend, upgraded version to 2.42, enabled PhysicsConstraints module within sandbox. 2006-07-06 07:58:07 +00:00
KX_PythonInit.h Patch from Charlie: 2006-05-13 23:31:36 +00:00
KX_RadarSensor.cpp fixed some motionstate synchronization issues 2006-12-04 04:13:42 +00:00
KX_RadarSensor.h Big patches: 2005-03-25 10:33:39 +00:00
KX_RayCast.cpp fixed the mouse-over sensor, 2005-08-05 17:00:32 +00:00
KX_RayCast.h Big patches: 2005-03-25 10:33:39 +00:00
KX_RayEventManager.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_RayEventManager.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_RaySensor.cpp Patch provided by Carsten, 2007-02-19 21:46:57 +00:00
KX_RaySensor.h Big patches: 2005-03-25 10:33:39 +00:00
KX_SCA_AddObjectActuator.cpp -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory. 2006-05-22 21:03:43 +00:00
KX_SCA_AddObjectActuator.h more Bullet physics improvements, mainly stability and performance related. 2006-04-01 03:30:15 +00:00
KX_SCA_EndObjectActuator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_SCA_EndObjectActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_SCA_ReplaceMeshActuator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_SCA_ReplaceMeshActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_ScalarInterpolator.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_ScalarInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_ScalingInterpolator.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_ScalingInterpolator.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_Scene.cpp -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory. 2006-05-22 21:03:43 +00:00
KX_Scene.h -added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory. 2006-05-22 21:03:43 +00:00
KX_SceneActuator.cpp big warning hunt commit 2005-03-09 19:45:59 +00:00
KX_SceneActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_SG_BoneParentNodeRelationship.cpp Added bone parent relationship. 2005-04-23 11:36:44 +00:00
KX_SG_BoneParentNodeRelationship.h Added bone parent relationship. 2005-04-23 11:36:44 +00:00
KX_SG_NodeRelationships.cpp Big patches: 2005-03-25 10:33:39 +00:00
KX_SG_NodeRelationships.h Added bone parent relationship. 2005-04-23 11:36:44 +00:00
KX_SoundActuator.cpp Big patches: 2005-03-25 10:33:39 +00:00
KX_SoundActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_SumoPhysicsController.cpp Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x 2006-11-21 00:53:40 +00:00
KX_SumoPhysicsController.h Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x 2006-11-21 00:53:40 +00:00
KX_TimeCategoryLogger.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_TimeCategoryLogger.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_TimeLogger.cpp [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
KX_TimeLogger.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
KX_TouchEventManager.cpp new round of warning fixes. we are now down to 24 with Xcode on blender 2005-06-04 16:22:50 +00:00
KX_TouchEventManager.h Big patches: 2005-03-25 10:33:39 +00:00
KX_TouchSensor.cpp fixed some motionstate synchronization issues 2006-12-04 04:13:42 +00:00
KX_TouchSensor.h Big patches: 2005-03-25 10:33:39 +00:00
KX_TrackToActuator.cpp Applied patch #6102 submitted by Mal 2007-03-23 02:20:12 +00:00
KX_TrackToActuator.h Applied patch #6102 submitted by Mal 2007-03-23 02:20:12 +00:00
KX_VehicleWrapper.cpp exposed a few more tuning paramters 2006-02-21 07:08:23 +00:00
KX_VehicleWrapper.h exposed a few more tuning paramters 2006-02-21 07:08:23 +00:00
KX_VertexProxy.cpp applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
KX_VertexProxy.h applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements. 2006-04-02 21:04:20 +00:00
KX_VisibilityActuator.cpp Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_VisibilityActuator.h Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
KX_WorldInfo.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
KX_WorldInfo.h Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan. 2006-01-06 03:46:54 +00:00
KX_WorldIpoController.cpp applied the 64-bit pointer patch submitted by Ken Hughes 2005-11-28 06:51:54 +00:00
KX_WorldIpoController.h [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
Makefile Makefile support for bullet2 ... please test 2006-11-22 19:05:35 +00:00
SConscript Bugfix #4081: support for OpenBSD platform for scons. Big thanks to Nathan Houghton for this contribution. 2006-06-05 15:52:26 +00:00