blender/intern/cycles/util/util_task.cpp
Brecht Van Lommel 2d0a586c29 Cycles OpenCL: keep the opencl context and program around for quicker rendering
the second time, as for example Intel CPU startup time is 9 seconds.

* Adds an cache for contexts and programs for each platform and device pair,
  which also ensure now no two threads try to compile and write the binary cache
  file at the same time.
* Change clFinish to clFlush so we don't block until the result is done, instead
  it will block at the moment we copy back memory.
* Fix error in Cycles time_sleep implementation, does not affect any active code
  though.
* Adds some (disabled) debugging code in the task scheduler.

Patch #35559 by Doug Gale.
2013-05-31 16:19:03 +00:00

309 lines
6.2 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "util_debug.h"
#include "util_foreach.h"
#include "util_system.h"
#include "util_task.h"
//#define THREADING_DEBUG_ENABLED
#ifdef THREADING_DEBUG_ENABLED
#include <stdio.h>
#define THREADING_DEBUG(...) do { printf(__VA_ARGS__); fflush(stdout); } while(0)
#else
#define THREADING_DEBUG(...)
#endif
CCL_NAMESPACE_BEGIN
/* Task Pool */
TaskPool::TaskPool()
{
num = 0;
do_cancel = false;
}
TaskPool::~TaskPool()
{
stop();
}
void TaskPool::push(Task *task, bool front)
{
TaskScheduler::Entry entry;
entry.task = task;
entry.pool = this;
TaskScheduler::push(entry, front);
}
void TaskPool::push(const TaskRunFunction& run, bool front)
{
push(new Task(run), front);
}
void TaskPool::wait_work()
{
thread_scoped_lock num_lock(num_mutex);
while(num != 0) {
num_lock.unlock();
thread_scoped_lock queue_lock(TaskScheduler::queue_mutex);
/* find task from this pool. if we get a task from another pool,
* we can get into deadlock */
TaskScheduler::Entry work_entry;
bool found_entry = false;
list<TaskScheduler::Entry>::iterator it;
for(it = TaskScheduler::queue.begin(); it != TaskScheduler::queue.end(); it++) {
TaskScheduler::Entry& entry = *it;
if(entry.pool == this) {
work_entry = entry;
found_entry = true;
TaskScheduler::queue.erase(it);
break;
}
}
queue_lock.unlock();
/* if found task, do it, otherwise wait until other tasks are done */
if(found_entry) {
/* run task */
work_entry.task->run();
/* delete task */
delete work_entry.task;
/* notify pool task was done */
num_decrease(1);
}
num_lock.lock();
if(num == 0)
break;
if(!found_entry) {
THREADING_DEBUG("num==%d, Waiting for condition in TaskPool::wait_work !found_entry\n", num);
num_cond.wait(num_lock);
THREADING_DEBUG("num==%d, condition wait done in TaskPool::wait_work !found_entry\n", num);
}
}
}
void TaskPool::cancel()
{
do_cancel = true;
TaskScheduler::clear(this);
{
thread_scoped_lock num_lock(num_mutex);
while(num) {
THREADING_DEBUG("num==%d, Waiting for condition in TaskPool::cancel\n", num);
num_cond.wait(num_lock);
THREADING_DEBUG("num==%d condition wait done in TaskPool::cancel\n", num);
}
}
do_cancel = false;
}
void TaskPool::stop()
{
TaskScheduler::clear(this);
assert(num == 0);
}
bool TaskPool::cancelled()
{
return do_cancel;
}
void TaskPool::num_decrease(int done)
{
num_mutex.lock();
num -= done;
assert(num >= 0);
if(num == 0) {
THREADING_DEBUG("num==%d, notifying all in TaskPool::num_decrease\n", num);
num_cond.notify_all();
}
num_mutex.unlock();
}
void TaskPool::num_increase()
{
thread_scoped_lock num_lock(num_mutex);
num++;
THREADING_DEBUG("num==%d, notifying all in TaskPool::num_increase\n", num);
num_cond.notify_all();
}
/* Task Scheduler */
thread_mutex TaskScheduler::mutex;
int TaskScheduler::users = 0;
vector<thread*> TaskScheduler::threads;
volatile bool TaskScheduler::do_exit = false;
list<TaskScheduler::Entry> TaskScheduler::queue;
thread_mutex TaskScheduler::queue_mutex;
thread_condition_variable TaskScheduler::queue_cond;
void TaskScheduler::init(int num_threads)
{
thread_scoped_lock lock(mutex);
/* multiple cycles instances can use this task scheduler, sharing the same
* threads, so we keep track of the number of users. */
if(users == 0) {
do_exit = false;
if(num_threads == 0) {
/* automatic number of threads will be main thread + num cores */
num_threads = system_cpu_thread_count();
}
else {
/* main thread will also work, for fixed threads we count it too */
num_threads -= 1;
}
/* launch threads that will be waiting for work */
threads.resize(num_threads);
for(size_t i = 0; i < threads.size(); i++)
threads[i] = new thread(function_bind(&TaskScheduler::thread_run, i));
}
users++;
}
void TaskScheduler::exit()
{
thread_scoped_lock lock(mutex);
users--;
if(users == 0) {
/* stop all waiting threads */
do_exit = true;
TaskScheduler::queue_cond.notify_all();
/* delete threads */
foreach(thread *t, threads) {
t->join();
delete t;
}
threads.clear();
}
}
bool TaskScheduler::thread_wait_pop(Entry& entry)
{
thread_scoped_lock queue_lock(queue_mutex);
while(queue.empty() && !do_exit)
queue_cond.wait(queue_lock);
if(queue.empty()) {
assert(do_exit);
return false;
}
entry = queue.front();
queue.pop_front();
return true;
}
void TaskScheduler::thread_run(int thread_id)
{
Entry entry;
/* todo: test affinity/denormal mask */
/* keep popping off tasks */
while(thread_wait_pop(entry)) {
/* run task */
entry.task->run();
/* delete task */
delete entry.task;
/* notify pool task was done */
entry.pool->num_decrease(1);
}
}
void TaskScheduler::push(Entry& entry, bool front)
{
entry.pool->num_increase();
/* add entry to queue */
TaskScheduler::queue_mutex.lock();
if(front)
TaskScheduler::queue.push_front(entry);
else
TaskScheduler::queue.push_back(entry);
TaskScheduler::queue_cond.notify_one();
TaskScheduler::queue_mutex.unlock();
}
void TaskScheduler::clear(TaskPool *pool)
{
thread_scoped_lock queue_lock(TaskScheduler::queue_mutex);
/* erase all tasks from this pool from the queue */
list<Entry>::iterator it = queue.begin();
int done = 0;
while(it != queue.end()) {
Entry& entry = *it;
if(entry.pool == pool) {
done++;
delete entry.task;
it = queue.erase(it);
}
else
it++;
}
queue_lock.unlock();
/* notify done */
pool->num_decrease(done);
}
CCL_NAMESPACE_END