blender/intern/ghost/GHOST_IXrContext.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

34 lines
955 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup GHOST
*/
#pragma once
#include "GHOST_Types.h"
class GHOST_XrSession;
class GHOST_IXrContext {
public:
virtual ~GHOST_IXrContext() = default;
virtual void startSession(const GHOST_XrSessionBeginInfo *begin_info) = 0;
virtual void endSession() = 0;
virtual bool isSessionRunning() const = 0;
virtual void drawSessionViews(void *draw_customdata) = 0;
/* Needed for the GHOST C api. */
virtual GHOST_XrSession *getSession() = 0;
virtual const GHOST_XrSession *getSession() const = 0;
virtual void dispatchErrorMessage(const class GHOST_XrException *) const = 0;
virtual void setGraphicsContextBindFuncs(GHOST_XrGraphicsContextBindFn bind_fn,
GHOST_XrGraphicsContextUnbindFn unbind_fn) = 0;
virtual void setDrawViewFunc(GHOST_XrDrawViewFn draw_view_fn) = 0;
virtual bool needsUpsideDownDrawing() const = 0;
};