blender/intern/cycles/util/util_md5.h
Sergey Sharybin 0579eaae1f Cycles: Make all #include statements relative to cycles source directory
The idea is to make include statements more explicit and obvious where the
file is coming from, additionally reducing chance of wrong header being
picked up.

For example, it was not obvious whether bvh.h was refferring to builder
or traversal, whenter node.h is a generic graph node or a shader node
and cases like that.

Surely this might look obvious for the active developers, but after some
time of not touching the code it becomes less obvious where file is coming
from.

This was briefly mentioned in T50824 and seems @brecht is fine with such
explicitness, but need to agree with all active developers before committing
this.

Please note that this patch is lacking changes related on GPU/OpenCL
support. This will be solved if/when we all agree this is a good idea to move
forward.

Reviewers: brecht, lukasstockner97, maiself, nirved, dingto, juicyfruit, swerner

Reviewed By: lukasstockner97, maiself, nirved, dingto

Subscribers: brecht

Differential Revision: https://developer.blender.org/D2586
2017-03-29 13:41:11 +02:00

62 lines
1.7 KiB
C++

/*
* Copyright (C) 1999, 2002 Aladdin Enterprises. All rights reserved.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*
* L. Peter Deutsch
* ghost@aladdin.com
*/
/* MD5
*
* Simply MD5 hash computation, used by disk cache. Adapted from external
* code, with minor code modifications done to remove some unused code and
* change code style. */
#ifndef __UTIL_MD5_H__
#define __UTIL_MD5_H__
#include "util/util_string.h"
#include "util/util_types.h"
CCL_NAMESPACE_BEGIN
class MD5Hash {
public:
MD5Hash();
~MD5Hash();
void append(const uint8_t *data, int size);
bool append_file(const string& filepath);
string get_hex();
protected:
void process(const uint8_t *data);
void finish(uint8_t digest[16]);
uint32_t count[2]; /* message length in bits, lsw first */
uint32_t abcd[4]; /* digest buffer */
uint8_t buf[64]; /* accumulate block */
};
string util_md5_string(const string& str);
CCL_NAMESPACE_END
#endif /* __UTIL_MD5_H__ */